Atticus Librewyrm: Difference between revisions

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==Attacks==
==Attacks==


'''BAB:''' +1
'''BAB:''' +2


'''CMB:''' 1
'''CMB:''' 2


'''CMD:''' 13
'''CMD:''' 14


{| border="1"
{| border="1"
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|-
|-
| MW Quaterstaff (bonded item)
| MW Quaterstaff (bonded item)
| +2
| +3
| 1d6
| 1d6
| 20/x2
| 20/x2

Revision as of 01:23, 14 January 2014

Description

Name: Atticus Librewyrm

Class: Wizard 3 (Evoker, Enchant and Necromancy opposition)

Race: Male Human

Height: 5'11"

Weight: 185 lbs

Hair: Brown

Eyes: Brown

Alignment: NG

Languages: Common, and several others

XP: 15000/14000

Abilities

Ability Score Modifier Damaged Current
Str 10
Dex 14 +2
Con 12 +1
Int 20 +5
Wis 12 +1
Cha 12 +1

HP: 17 + 5 + 5 +5 = 32

Damage:

Initiative: +4

Speed: 30

Defenses

AC: 12, Touch: 12, Flat-footed: 10

Saves

Fortitude: 1 + 1 + 1 = 3

Reflex: 1 + 2 + 1 = 4

Will: 4 + 1 + 1 = 6 (-3)

Attacks

BAB: +2

CMB: 2

CMD: 14

Weapon Attack Bonus Damage Critical Range Ammunition
MW Quaterstaff (bonded item) +3 1d6 20/x2

Feats

Trait: Reactionary +2 init

Trait: Focused Mind +2 concentration

Spell Focus Evocation

Spell Specialization - Burning Hands

Combat Casting +4 Concentration

Class Features

Concentration: d20+14 (+3 level +5 int +2 trait +4 feat)

Bonded Item - Staff - w/o concentration DC 20 + spell level to cast - 1/day cast an unprepared spell

Scribe Scroll

Arcane School - Evocation

  • Intense Spells - +1/2 level on evocation damage (min 1)
    Bonus at 20th level
  • Force Missile - 3+int mod/day - as magic missile - 1d4 + Intense Spells Damage (1d4+1) - used 1/8
  • Elemental Wall (at 8th level)

Racial Abilities

Bonus Feat


Skills

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 2 2
Appraise 5 5 (class)
Bluff 0
Climb 0 0
Diplomacy 0
Disguise 0
Escape Artist 2 2
Fly 2 2
Handle Animal 1 1
Heal
Intimidate
Knowledge Arcana 11 3 5 +3 class
Knowledge Dungeoneering 11 3 5 +3 class
Knowledge Engineering 11 3 5 +3 class
Knowledge Planes 11 3 5 +3 class
Knowledge Religion 11 3 5 +3 class
Linguistics 11 3 5 +3 class
Perception 4 3 1
Ride 2
Sense Motive 0
Spellcraft 11 3 5 +3 class
Stealth 2 2
Survival 0
Swim 0
Use Magical Device 1 1

Items

Clothes - warm weather outfit - plain clothes

Spell Book with Spells

MW Quarterstaff - Bonded item

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

Ioun Light

Spells

Spells: 0:4 1:4+1 2:2+1

Spell Book

Lvl 0

  1. All

Lvl 1

  1. Alarm
  2. Burning Hands DC17 5d4+1
  3. Comprehend Languages
  4. Enlarge Person
  5. Feather Fall
  6. Floating Disk
  7. Mage Armor
  8. Magic Missile
  9. Shocking Grasp 3d6+1
  10. Vanish

Lvl 2

  1. Scorching Ray 1 ray, 4d6+1 range 30
  2. Darkvision
  3. Flaming Sphere

Spells Prepared

Lvl 0

  • Detect Magic
  • Read Magic
  • Light
  • Prestidigitation

Powerful Cantrip

  • Burning Hands

Lvl 1

  • Mage Armor (cast, still effective)
  • Vanish (cast)
  • Feather Fall
  • Shocking Grasp
  • Enlarge (cast)

Lvl 2

  • Scorching Ray x2 (1 cast)
  • Darkvision