Spells: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 520: Line 520:


====Saving Throw Difficulty Class====
====Saving Throw Difficulty Class====
A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the caster ability modifier (Intelligence for a wizard, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger). A spell's level can vary depending on your class. Always use the spell level applicable to your class.
Spells use one of three different possible saving throw DC's, depending on the spell:
* 10 + caster ability modifier + spell level
* 10 + caster ability modifier + 1/2 caster level
* 10 + caster ability modifier + 1/2 character level
 
Each spell lists its save DC in the spell entry. Caster ability modifier is ''Intelligence'' for a wizard, alchemist, or pariah, ''Charisma'' for a bard, paladin, or sorcerer, or ''Wisdom'' for a cleric, druid, or ranger.
 
A spell save DC that refers to 1/2 caster level uses half the caster level of the caster class that knows the spell (rounding down; this is only relevant if you have multi-classed or dual-classed).  A spell save DC that refers to 1/2 character level uses half your total character level (rounding down; this is highly useful to hybrid casters such as bards, rangers, and paladins, since their character level will frequently be better than twice the spell level of a spell they are casting).
 
* A spell save DC that refers to a spell level uses the unmodified spell level of the spell (before any metamagic feats are applied, unless the metamagic feat in question specifically modifies the saving throw DC of the spell, such as [[Heighten Spell (Feat)]]). A spell's level can vary depending on your class. Always use the spell level applicable to your class.


: '''Succeeding on a Saving Throw'''
: '''Succeeding on a Saving Throw'''
Line 532: Line 541:


: '''Items Surviving after a Saving Throw'''
: '''Items Surviving after a Saving Throw'''
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack.
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to be unaffected by magical attacks.


{{:Spell Resistance}}
{{:Spell Resistance}}

Revision as of 20:30, 2 June 2018