Spitting Drake: Difference between revisions

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: Spitting drakes are usually avoided by anything smart enough to do so. They are fiercely territorial, hunt in packs, and have been known to employ clever tactics such as "the (not really) wounded and alone drake that looks tasty" to draw in prey.  Spitting drakes use flanking tactics and have even been known to dig holes in an ambush area and hide them with foliage to trip up enemies during a fight.  
: Spitting drakes are usually avoided by anything smart enough to do so. They are fiercely territorial, hunt in packs, and have been known to employ clever tactics such as "the (not really) wounded and alone drake that looks tasty" to draw in prey.  Spitting drakes use flanking tactics and have even been known to dig holes in an ambush area and hide them with foliage to trip up enemies during a fight.  
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| Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Alignment}}}
| Alignment | Neutral
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
 
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| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
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| Size | Medium
| Size | Medium

Revision as of 12:59, 7 June 2018

Spitting Drake (CR 4)

? - Medium - ?
Lore: Know (Local)
8 23
Basic DC Full DC
Initiative
Initiative Icon 2.png
7
Perception:
17 +7
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
20
Man Def
Shield Icon 3.png
19
Monster Health
61 30 6
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +2
Refl: +2
Will: +2

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+7
Sword Icon 3.png
Man Off
+7
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +7 (1d10+4/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +7 (1d10+4/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Spitting Drake

Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.

Spitting drakes are usually avoided by anything smart enough to do so. They are fiercely territorial, hunt in packs, and have been known to employ clever tactics such as "the (not really) wounded and alone drake that looks tasty" to draw in prey. Spitting drakes use flanking tactics and have even been known to dig holes in an ambush area and hide them with foliage to trip up enemies during a fight.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 1,200

Treasure: Sellable Goods worth 1,188 gp.

Weight: 40 lbs.     Volume: 1.6 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Neutral Size=Medium Type=Magical Beast Subtype= Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = NudgeFullLoreValue = NudgeInit = Senses = Standard Senses, Low-Light Vision 120 ft. NudgePerception = 2 NudgeAC = NudgeTouchAC = NudgeFFAC = Nudge-Maneuver-Defense = Maneuver-Defense-Notes = NudgeHitPoints =


Fort = S Refl = S Will = NudgeFort = -1 NudgeRefl = NudgeWill = SpecialDefenses = ER 10/acid StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 40 ft., Lesser Swim 20 ft. NudgeSpace = NudgeReach =



MeleeOrNatural = Melee MultipliedDamageType =



PriAtkName = Bite PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = Nudge-Pri-Atk-Crit-Range =



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = Nudge-Sec-Atk-Crit-Range =



TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = Nudge-Ter-Atk-Crit-Range =



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = Nudge-Qua-Atk-Crit-Range =



RangedAtkName = Caustic Spit HasRangedFullAttack = Y RangedAtkIncrementDistance = 15 RangedAtkNumberOfIncrements = 5 RangedAtkNotes = as acid damage, plus Blind vs. Sight RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = 2 RangedAtkVSTouchAC = Y RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = Nudge-Ranged-Atk-Crit-Range =



Nudge-Maneuver-Offense = Maneuver-Offense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 17 Dex = 16 Con = 17 Int = 5 Wis = 11 Cha = 13


Feat1 = Feat2 = Feat3 = Feat4 =


Skill1 = Stealth Skill2 = Skill3 = Skill4 = Skill5 = NudgeSkill1 = NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =


Languages =



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Intimidating Presence Ability-1-Type = Su, Aura (5 ft.) Ability-1-Concentration = Ability-1-Description = Any time a spitting drake ends its move adjacent to an enemy, that enemy must make a Will save, DC or become Shaken. Creatures which fail this save may make a new save at the end of each of their turns to end it, at the same DC. Once a creature succeeds on this save, they may not be affected by this, or any other spitting drake's Intimidating Presence ability for 1 round.


NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Caustic Spit Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = A Spitting Drake's spit attack deals acid damage as a ranged touch attack. Any creature damaged by this acid must also make a Fortitude save, DC , or be blinded versus sight for 1 round. Spitting Drakes go for the eyes!


NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Pack Ferocity Ability-3-Type = Ex Ability-3-Concentration = Ability-3-Description = If a Spitting Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it + points of precision damage to all of its attacks. This bonus does not stack with itself, regardless of how many allies are within range.


NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = Spitting drakes like to set up ambushes, and will even modify the terrain to create one or two hidden patches of rough terrain to hinder foes. They will employ 'bait' in the form of a wounded drake, and sometimes even leave the carcass of a mostly eaten creature to attract new scavengers or predators.

Spitting drakes hunt in packs, and make use of their caustic spit to blind opponents. They love to flank, and use their pack ferocity ability to maximize their damage. While the spit attack is ranged touch, spitting drakes do not have precise shot, so often take a -4 penalty on these attacks.
Another favored tactic of a spitting drake pack is to rush in and attack a small group of creatures, injure them and then run away to wait. When the creatures try to regroup and tend their wounds, the drakes will swoop back in to finish them off.
Spitting Drakes aren't really aware of their Intimidating Presence aura, and don't really alter their tactics to make optimal use of it.



OutOfCombat =



TreasureNotes = XPNotes =


}}