Screen (Sorcerer/Wizard Spell): Difference between revisions

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::'''''Domain:''''' [[trickery Domain|trickery]] 7


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Latest revision as of 20:20, 2 April 2019

Level: Sorcerer/Wizard 8
School: Illusion

Casting

Casting Time: Ritual Typically one hour
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe), including all objects, in a ten foot per caster level radius, centered at a point chosen within range
Duration: Until the end of your next full night's rest
Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and will not be observed in the spell's area, whether by the affected senses of creatures viewing it directly, or through divinations or items. The Illusion created must be stated in at least general terms, and usually includes such features as removing a certain building, hiding a bridge, removing the presence of a caravan camped by the side of a road, hiding the presence of an army, etc. Note that this can also add details, such as an oasis which does not exist, or an army, or an inn, etc.
Once the conditions of the illusion are set, they cannot be changed. Attempts to view or scry the area automatically detect the image stated by you with no save allowed. Sight and sound are appropriate to the illusion created. Direct observation may allow a save (as per a normal disbelief), if there is cause to disbelieve what is seen. Even entering the area does not cancel the illusion or necessarily allow a save, assuming that hidden beings take care to stay out of the way of those affected by the illusion, or that phantom features are difficult to touch, taste, or smell.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30