Planar Adaptation, Mass (Cleric Spell): Difference between revisions

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| Description = ''Mass Planar Adaptation'' grants targets you choose (which can include yourself) [[immunity]] to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air, as long as it is only inflicting [[non-lethal]] damage. This spell provides no resistance against lethal damage, nor does it protect against non-lethal damage caused by a non-environmental source. This spell does not work on your native plane.
| Description = ''Mass Planar Adaptation'' grants targets you choose (which can include yourself) [[immunity]] to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. This spell provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not work on your native plane.





Latest revision as of 13:58, 16 January 2020

Level: Cleric 6
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures you choose in range, no two of which can be more than 30 ft. apart.
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Mass Planar Adaptation grants targets you choose (which can include yourself) immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. This spell provides no resistance against monster damage, nor does it protect against damage caused by a non-environmental source (such as traps). This spell does not work on your native plane.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep if the new spell has the same charge type. Only one divine charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30