Great Hammer (Weapon): Difference between revisions
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m (Reese moved page Hammer, Great (Weapon) to Great Hammer (Weapon)) |
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| Name = Great Hammer | | Name = Great Hammer | ||
| Urlname = | | Urlname = Great_Hammer | ||
| Image = Greathammer 2.png | | Image = Greathammer 2.png |
Latest revision as of 15:10, 11 October 2020
Great Hammer | 2-Hand / Martial | [edit] | |||||||
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Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
40 gp | 1d10 | 2d6 | 3d6 | x3 | - | 14 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Battering, Stout | |||||||||
The great hammer is the big brother of the Light Mace and Heavy Mace. It's not a sophisticated weapon by any stretch, having a simple head of hard, heavy material and a sturdy handle. But what it lacks in sophistication it makes up in simple rugged utility. Indeed, great hammers are very commonly seen being used as tools to break stone, drive spikes, split wood with wedges, and otherwise getting work done. In the hands of a user with skill in martial weapons, however, having a great hammer means you're always going to effective in a fight. The great hammer belongs to the "Hammers" weapon group. |