Psychoactive Bomb (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|Y
}}</onlyinclude>


=== Psychoactive Bomb ===
| GrandDiscovery=<onlyinclude>{{#ifeq:{{{transcludesection|GrandDiscovery}}}
| GrandDiscovery|
}}</onlyinclude>


'''Prerequisites''': Alchemist 6
| Flavor =


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
}}</onlyinclude>


'''Benefit''': Psychoactive bombs are mixed with neurotoxic extracts that heighten certain sensations.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Alchemist 10
}}</onlyinclude>


A creature struck by a psychoactive bomb takes a -1 penalty on saving throws against charm, emotion, fear, and pain effects, and the DC for Intimidate checks against the victim decreases by 2. This effect lasts for 1 hour per alchemist level. These penalties do not stack, and a creature can only be affected by a single psychoactive bomb at a time. A psychoactive bomb deals 1d6 fewer hit points of damage than normal. An alchemist must be at least 6th level before selecting this discovery.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Psychoactive bombs are mixed with neurotoxic extracts that heighten certain sensations.  A creature that takes a direct hit from a confusion bomb takes damage from the bomb and must make a Fortitude save (DC of 10 + 1/2 alchemist's level + INT modifier). If it fails the saving throw, it becomes [[Influenced]] until the end of the current encounter. The bomb affects indirect targets in the bomb's radius normally.
}}</onlyinclude>


For every 5 levels above 6th, the save penalty improves by another 1 and the Intimidate DC is penalized a further 2. Thus, at 11th level, the save penalty is -2 and the Intimidate DC penalty is -4. This further improves at 16th, 21st, 26th and 31st levels, topping out at a -6 save penalty and a -12 penalty to the Intimidate DC.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Your bomb can inflict [[Influenced]] on your direct target.
}}</onlyinclude>


The psychoactive effects of this bomb only affect the primary target of the bomb. Those creatures who are in the splash radius only take damage.
}}
 
'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.

Latest revision as of 13:54, 24 November 2019

Ability Type: Su

Prerequisites: Alchemist 10

Benefit: Psychoactive bombs are mixed with neurotoxic extracts that heighten certain sensations. A creature that takes a direct hit from a confusion bomb takes damage from the bomb and must make a Fortitude save (DC of 10 + 1/2 alchemist's level + INT modifier). If it fails the saving throw, it becomes Influenced until the end of the current encounter. The bomb affects indirect targets in the bomb's radius normally.

Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.