Elemental Traits: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water. | |||
An elemental is a being composed entirely from one of | |||
* Elemental Traits: | * Elemental Traits: | ||
:* Immunity to bleed, paralysis, poison, sleep effects, and stunning. | :* Immunity to bleed, paralysis, poison, sleep effects, and stunning. | ||
:* | :* Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack. | ||
:* Elementals do not breathe, eat, or sleep. | :* Elementals do not breathe, eat, or sleep. |
Latest revision as of 18:47, 28 May 2021
An elemental is a being composed entirely from one of the fundaments, though the most common are the classic elements of air, earth, fire, or water.
- Elemental Traits:
- Immunity to bleed, paralysis, poison, sleep effects, and stunning.
- Hardened (half-damage) against critical hits and precision-based attacks, such as sneak attack.
- Elementals do not breathe, eat, or sleep.