Oasis (Sorcerer/Wizard Spell): Difference between revisions
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{{Template: | {{Template:WizardSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> | ||
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | ||
| Alchemist = | | Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}} | ||
| Bard = | | Alchemist| | ||
| Cleric = | }}</onlyinclude> | ||
| Druid = | |||
| Paladin = | | Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}} | ||
| | | Bard| | ||
| Ranger = | }}</onlyinclude> | ||
| Sorcerer/Wizard | |||
| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}} | |||
| Cleric| | |||
}}</onlyinclude> | |||
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | |||
| Druid| | |||
}}</onlyinclude> | |||
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}} | |||
| Paladin| | |||
}}</onlyinclude> | |||
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}} | |||
| Ranger| | |||
}}</onlyinclude> | |||
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | |||
| Sorcerer/Wizard|6 | |||
}}</onlyinclude> | |||
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Transmutation]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Ritual (ten minutes) | ||
<!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> (1 | }}</onlyinclude> (A tiny chip of wood from an actual oasis, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range| | | Range|Close | ||
<!-- Values: Self, Touch, Close, Medium, Long, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|Natural or frontier area up to 50 feet in radius. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Year | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|None | ||
<!-- Values: None, | |||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | |||
ReflHalf, ReflNegates, HReflHalf, HReflNegates, | |||
WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else | |||
--> | |||
}}</onlyinclude> | |||
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | |||
| Save-DC|None | |||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | |||
}}</onlyinclude> | |||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | |||
| Lays-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}} | |||
| Lays-Dual-Charge| | |||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | |||
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}} | |||
| Charge-Notes| | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR| | ||
<!-- Values: Y, or leave blank --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = This spell functions in any natural terrain on | | Description = This spell functions in any natural or frontier terrain on any [[Material Plane]]. It creates a small pool fed by a spring, surrounded by verdant growth and food-bearing trees (nuts, dates, fruits, etc). The spring discharges 5 gallons of pure drinking water per [[caster level]] each hour. | ||
: The terrain is reshaped similar to the effects of a very small Move Earth, such that there are natural defensive boundaries around the outer margins of the ''Oasis''. This may be rocky outcrops, dense thickets, craggy gorges, clusters of boulders, etc. The defenses are a thematic fit for the surrounding inhospitable terrain as seen from the outside, so that dwellers in the ''Oasis'' are not obvious from a distance. | |||
: | : This spell also grants protections and benefits to all who spend a full rest within it as if the entire area is warded with an [[Alarm (Sorcerer/Wizard Spell)]]. This is always the Audible warning option. In the center of the ''Oasis'' there is a comfortable dwelling, exactly as if a [[Secure Shelter (Sorcerer/Wizard Spell)]] was cast, in which the residents of the Oasis may be even more secure. | ||
: | : Note than an ''Oasis'' may be cast in the area of a [[Planar Refuge (Sorcerer/Wizard Spell)]], and thus be used on other planes of existence. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Create a | | ShortDesc|Create a comfortable and secured place in the wilderness. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Reviewed = N | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed|Y | |||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | |||
}}</onlyinclude> | |||
}} | }} |
Latest revision as of 16:50, 28 March 2019
- Level: Sorcerer/Wizard 6
- School: Transmutation
Casting
- Casting Time: Ritual (ten minutes)
- Components: V, S, M (A tiny chip of wood from an actual oasis, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: Natural or frontier area up to 50 feet in radius.
- Duration: A year and a day
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- This spell functions in any natural or frontier terrain on any Material Plane. It creates a small pool fed by a spring, surrounded by verdant growth and food-bearing trees (nuts, dates, fruits, etc). The spring discharges 5 gallons of pure drinking water per caster level each hour.
- The terrain is reshaped similar to the effects of a very small Move Earth, such that there are natural defensive boundaries around the outer margins of the Oasis. This may be rocky outcrops, dense thickets, craggy gorges, clusters of boulders, etc. The defenses are a thematic fit for the surrounding inhospitable terrain as seen from the outside, so that dwellers in the Oasis are not obvious from a distance.
- This spell also grants protections and benefits to all who spend a full rest within it as if the entire area is warded with an Alarm (Sorcerer/Wizard Spell). This is always the Audible warning option. In the center of the Oasis there is a comfortable dwelling, exactly as if a Secure Shelter (Sorcerer/Wizard Spell) was cast, in which the residents of the Oasis may be even more secure.
- Note than an Oasis may be cast in the area of a Planar Refuge (Sorcerer/Wizard Spell), and thus be used on other planes of existence.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |