Character Creation: Difference between revisions
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=== Available Classes === | === Available Classes === | ||
There are 15 available classes. See the [[Reese's Campaign|main page]] for a listing of these classes. | There are 15 available classes. See the [[Reese's Campaign|main page]] for a listing of these classes. | ||
=== Available Races === | === Available Races === | ||
Any race listed on the d20pfsrd is potentially playable, with GM approval. It should be noted that many of the less-common races with unusual appearances may encounter social stigma in civilized areas. GM's are advised to demonstrate caution, many of the races out there are very cool, but not exactly built with an eye towards balance. | Any race listed on the d20pfsrd is potentially playable, with GM approval. It should be noted that many of the less-common races with unusual appearances may encounter social stigma in civilized areas. GM's are advised to demonstrate caution, many of the races out there are very cool, but not exactly built with an eye towards balance. | ||
=== Level-Up Alternatives === | === Level-Up Alternatives === | ||
Alternate racial traits are allowed with GM approval. | |||
Additional favored class bonuses are '''not''' available, and may not be selected at level-up. After the classes were rebuilt the need for the favored classes bonuses are greatly reduced, and including them makes maintaining balance much more difficult. Players must suffer through the stifling choice between an extra hit point or an extra skill point if they level up in their favored class. | |||
=== Feats === | === Feats === | ||
A '''lot''' of feats have been modified, removed, or added. Please refer to the feats sections on this wiki, rather than the d20pfsrd. Most of the really commonly-taken feats (like Weapon Focus) have not been changed. Less common feats (like Athletic) have been revised to be more useful. A number of feats (like Vital Strike) have been removed from the game for balance purposes. If the feat isn't listed on this wiki, it is not available. If there is a specific feat you'd like considered, talk to your GM. Bring bribes. | A '''lot''' of feats have been modified, removed, or added. Please refer to the feats sections on this wiki, rather than the d20pfsrd. Most of the really commonly-taken feats (like Weapon Focus) have not been changed. Less common feats (like Athletic) have been revised to be more useful. A number of feats (like Vital Strike) have been removed from the game for balance purposes. If the feat isn't listed on this wiki, it is not available. If there is a specific feat you'd like considered, talk to your GM. Bring bribes. | ||
=== Starting Stats === | === Starting Stats === | ||
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No more than one stat may be bought below a 10 (racial mods may bring a second stat below 10), and no stat may exceed an 18 without a racial mod. For those of you who would like to use a calculator, this web page has a fairly useful one: [http://tools.digitalightbulb.com/pbcalc.html Point Buy Calculator] (use the first one on the page; the second one uses different numbers). | No more than one stat may be bought below a 10 (racial mods may bring a second stat below 10), and no stat may exceed an 18 without a racial mod. For those of you who would like to use a calculator, this web page has a fairly useful one: [http://tools.digitalightbulb.com/pbcalc.html Point Buy Calculator] (use the first one on the page; the second one uses different numbers). | ||
=== Starting Gold === | === Starting Gold === | ||
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| Wizard || 2d6 × 10 gp || 70 gp | | Wizard || 2d6 × 10 gp || 70 gp | ||
|} | |} | ||
=== Starting Hit Points === | === Starting Hit Points === | ||
Level 1 characters get full CON ''score'' plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values. As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created. Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level. Note that this is a considerable change! A first level Epic Path character feels much more robust than you will expect! Don't be afraid to go out and adventure! | Level 1 characters get full CON ''score'' plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values. As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created. Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level. Note that this is a considerable change! A first level Epic Path character feels much more robust than you will expect! Don't be afraid to go out and adventure! | ||
=== Multiclassing === | === Multiclassing === | ||
Multiclassing is not | Multiclassing is not allowed at this time. Much work was expended to make all the classes balanced and interesting to play at all levels. Allowing multi-classing makes balance much harder to maintain. Every referee may, of course, allow whatever they wish. If multi-classing IS ruled to be acceptable, it is strongly recommended that you must take a minimum of five levels in each class. You Have Been Warned. | ||
=== Retraining === | === Retraining === | ||
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== Level Advancement Tables == | == Level Advancement Tables == | ||
=== Basic Level Advancement === | === Basic Level Advancement === | ||
{| border="1" cellpadding="5" style="text-align:center" | {| border="1" cellpadding="5" style="text-align:center" | ||
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| +20/+15/+10/+5 || +15/+10/+5 || +10/+5 || +12 || +6 || x3 || 880,000 || 440,000 || - || +1 || 20 || 9,000,000 || 6,000,000 || 4,000,000 | | +20/+15/+10/+5 || +15/+10/+5 || +10/+5 || +12 || +6 || x3 || 880,000 || 440,000 || - || +1 || 20 || 9,000,000 || 6,000,000 || 4,000,000 | ||
|} | |} | ||
=== Epic Level Advancement === | === Epic Level Advancement === | ||
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| +1/+1/+1/+1per2 || +1/+1/+1per2 || +1/+1per2 || +1/2 || +1/2 || Unch. || +150,000,000 || +150,000,000 || Odds || +1/4 || +1 || +1,200,000,000 || +800,000,000 || +500,000,000 | | +1/+1/+1/+1per2 || +1/+1/+1per2 || +1/+1per2 || +1/2 || +1/2 || Unch. || +150,000,000 || +150,000,000 || Odds || +1/4 || +1 || +1,200,000,000 || +800,000,000 || +500,000,000 | ||
|} | |} | ||
== Bonus Spell Slots per Day == | == Bonus Spell Slots per Day == |
Revision as of 15:20, 4 April 2014
Go back to the Epic Path page.
Character Creation
Available Classes
There are 15 available classes. See the main page for a listing of these classes.
Available Races
Any race listed on the d20pfsrd is potentially playable, with GM approval. It should be noted that many of the less-common races with unusual appearances may encounter social stigma in civilized areas. GM's are advised to demonstrate caution, many of the races out there are very cool, but not exactly built with an eye towards balance.
Level-Up Alternatives
Alternate racial traits are allowed with GM approval.
Additional favored class bonuses are not available, and may not be selected at level-up. After the classes were rebuilt the need for the favored classes bonuses are greatly reduced, and including them makes maintaining balance much more difficult. Players must suffer through the stifling choice between an extra hit point or an extra skill point if they level up in their favored class.
Feats
A lot of feats have been modified, removed, or added. Please refer to the feats sections on this wiki, rather than the d20pfsrd. Most of the really commonly-taken feats (like Weapon Focus) have not been changed. Less common feats (like Athletic) have been revised to be more useful. A number of feats (like Vital Strike) have been removed from the game for balance purposes. If the feat isn't listed on this wiki, it is not available. If there is a specific feat you'd like considered, talk to your GM. Bring bribes.
Starting Stats
Stat generation will use a point buy system, with 28 points. Stat costs are:
Stat 8 9 10 11 12 13 14 15 16 17 18 Cost -2 -1 0 1 2 3 5 7 10 13 17
No more than one stat may be bought below a 10 (racial mods may bring a second stat below 10), and no stat may exceed an 18 without a racial mod. For those of you who would like to use a calculator, this web page has a fairly useful one: Point Buy Calculator (use the first one on the page; the second one uses different numbers).
Starting Gold
Starting gold for all characters is determined by class selection. Alternatively, the GM may state that all classes begin with 250gp starting funds. Normal equipment may be purchased, but masterwork items and magic items are not available. At the GM's discretion, minor alchemical items, such as Alchemist's Fire or Tanglefoot bags may be available.
Table: Starting Character Wealth
Class | Starting Wealth | Average |
---|---|---|
Alchemist | 3d6 × 10 gp | 105 gp |
Barbarian | 3d6 × 10 gp | 105 gp |
Bard | 3d6 × 10 gp | 105 gp |
Brawler | 3d6 × 10 gp | 105 gp |
Cleric | 4d6 × 10 gp | 140 gp |
Druid | 2d6 × 10 gp | 70 gp |
Fighter | 5d6 × 10 gp | 175 gp |
Monk | 1d6 × 10 gp | 35 gp |
Paladin | 5d6 × 10 gp | 175 gp |
Prowler | 4d6 × 10 gp | 140 gp |
Ranger | 5d6 × 10 gp | 175 gp |
Rogue | 4d6 × 10 gp | 140 gp |
Sorcerer | 2d6 × 10 gp | 70 gp |
Warlord | 5d6 × 10 gp | 175 gp |
Wizard | 2d6 × 10 gp | 70 gp |
Starting Hit Points
Level 1 characters get full CON score plus max hit die for HP's at level 1. Hit dice are restored to old (lower) values. As a result, all Epic Path classes are considerably more durable at first level than older rules sets would have created. Even the least durable classes like Wizards are no longer at risk of death from a single attack at first level. Note that this is a considerable change! A first level Epic Path character feels much more robust than you will expect! Don't be afraid to go out and adventure!
Multiclassing
Multiclassing is not allowed at this time. Much work was expended to make all the classes balanced and interesting to play at all levels. Allowing multi-classing makes balance much harder to maintain. Every referee may, of course, allow whatever they wish. If multi-classing IS ruled to be acceptable, it is strongly recommended that you must take a minimum of five levels in each class. You Have Been Warned.
Retraining
Instead of multiclassing, each time a character gains a level, she may, if she wishes, retrain out a single element of her character's abilities: a feat, 1 level's worth of skill points, the decision to take an extra skill over a hit point, etc. Doing so allows her to swap this out with a new ability she likes better. This gives players a chance to undo choices they've made that didn't pan out the way they'd hoped. Note that you may not train out an ability that is a prerequisite for another ability. Backing down a feat tree in this manner can be done, but may take several levels.
Level Advancement Tables
Basic Level Advancement
Level | High BAB | Medium BAB | Low BAB | Strong Save | Weak Save | Base Weapon Damage | Wealth | Wealth This Level | Feats | Bonus Stats | Max Skill Ranks | Slow XP | Medium XP | Fast XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +1 | +0 | +0 | +2 | +0 | x1 | 150 | 850 | 1 | - | 1 | - | - | - |
2nd | +2 | +1 | +1 | +3 | +0 | x1 | 1,000 | 2,000 | - | - | 2 | 4,800 | 3,200 | 2,000 |
3rd | +3 | +2 | +1 | +3 | +1 | x1 | 3,000 | 3,000 | 1 | - | 3 | 12,000 | 8,000 | 5,000 |
4th | +4 | +3 | +2 | +4 | +1 | x1 | 6,000 | 4,500 | - | +1 | 4 | 21,600 | 14,400 | 9,000 |
5th | +5 | +3 | +2 | +4 | +1 | x1 | 10,500 | 5,500 | 1 | - | 5 | 36,000 | 24,000 | 15,000 |
6th | +6/+1 | +4 | +3 | +5 | +2 | x1 | 16,000 | 7,500 | - | - | 6 | 55,200 | 36,800 | 23,000 |
7th | +7/+2 | +5 | +3 | +5 | +2 | x1 | 23,500 | 9,500 | 1 | - | 7 | 84,000 | 56,000 | 35,000 |
8th | +8/+3 | +6/+1 | +4 | +6 | +2 | x2 | 33,000 | 13,000 | - | +1 | 8 | 122,400 | 81,600 | 51,000 |
9th | +9/+4 | +6/+1 | +4 | +6 | +3 | x2 | 46,000 | 16,000 | 1 | - | 9 | 180,000 | 120,000 | 75,000 |
10th | +10/+5 | +7/+2 | +5 | +7 | +3 | x2 | 62,000 | 20,000 | - | - | 10 | 257,000 | 171,000 | 107,000 |
11th | +11/+6/+1 | +8/+3 | +5 | +7 | +3 | x2 | 82,000 | 26,000 | 1 | - | 11 | 372,000 | 248,000 | 155,000 |
12th | +12/+7/+2 | +9/+4 | +6/+1 | +8 | +4 | x2 | 108,000 | 32,000 | - | +1 | 12 | 526,000 | 350,000 | 220,000 |
13th | +13/+8/+3 | +9/+4 | +6/+1 | +8 | +4 | x2 | 140,000 | 45,000 | 1 | - | 13 | 756,000 | 504,000 | 315,000 |
14th | +14/+9/+4 | +10/+5 | +7/+2 | +9 | +4 | x2 | 185,000 | 55,000 | - | - | 14 | 1,000,000 | 710,000 | 443,000 |
15th | +15/+10/+5 | +11/+6/+1 | +7/+2 | +9 | +5 | x3 | 240,000 | 75,000 | 1 | - | 15 | 1,500,000 | 1,000,000 | 635,000 |
16th | +16/+11/+6/+1 | +12/+7/+2 | +8/+3 | +10 | +5 | x3 | 315,000 | 95,000 | - | +1 | 16 | 2,000,000 | 1,425,000 | 891,000 |
17th | +17/+12/+7/+2 | +12/+7/+2 | +8/+3 | +10 | +5 | x3 | 410,000 | 120,000 | 1 | - | 17 | 3,000,000 | 2,000,000 | 1,275,000 |
18th | +18/+13/+8/+3 | +13/+8/+3 | +9/+4 | +11 | +6 | x3 | 530,000 | 155,000 | - | - | 18 | 4,400,000 | 3,000,000 | 1,900,000 |
19th | +19/+14/+9/+4 | +14/+9/+4 | +9/+4 | +11 | +6 | x3 | 685,000 | 195,000 | 1 | - | 19 | 6,400,000 | 4,400,000 | 2,800,000 |
20th | +20/+15/+10/+5 | +15/+10/+5 | +10/+5 | +12 | +6 | x3 | 880,000 | 440,000 | - | +1 | 20 | 9,000,000 | 6,000,000 | 4,000,000 |
Epic Level Advancement
Level | High BAB | Medium BAB | Low BAB | Strong Save | Weak Save | Base Weapon Damage | Wealth | Wealth This Level | Feats | Bonus Stats | Max Skill Ranks | Slow XP | Medium XP | Fast XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | +21/+16/+11/+6 | +16/+11/+6 | +11/+6 | +13 | +7 | x3 | 1,320,000 | 680,000 | 1 | - | 21 | 13,000,000 | 9,000,000 | 5,900,000 |
22nd | +21/+16/+11/+6 | +16/+11/+6 | +11/+6 | +13 | +7 | x4 | 2,000,000 | 1,000,000 | - | - | 22 | 18,800,000 | 13,000,000 | 8,750,000 |
23rd | +22/+17/+12/+7 | +17/+12/+7 | +12/+7 | +14 | +8 | x4 | 3,000,000 | 1,500,000 | 1 | - | 23 | 28,000,000 | 19,000,000 | 13,000,000 |
24th | +22/+17/+12/+7 | +17/+12/+7 | +12/+7 | +14 | +8 | x4 | 4,500,000 | 2,250,000 | - | +1 | 24 | 41,000,000 | 28,000,000 | 19,000,000 |
25th | +23/+18/+13/+8 | +18/+13/+8 | +13/+8 | +15 | +9 | x4 | 6,750,000 | 3,250,000 | 1 | - | 25 | 62,000,000 | 41,000,000 | 28,500,000 |
26th | +23/+18/+13/+8 | +18/+13/+8 | +13/+8 | +15 | +9 | x4 | 10,000,000 | 5,000,000 | - | - | 26 | 91,500,000 | 61,500,000 | 42,000,000 |
27th | +24/+19/+14/+9 | +19/+14/+9 | +14/+9 | +16 | +10 | x4 | 15,000,000 | 7,500,000 | 1 | - | 27 | 138,000,000 | 91,000,000 | 61,500,000 |
28th | +24/+19/+14/+9 | +19/+14/+9 | +14/+9 | +16 | +10 | x4 | 22,500,000 | 11,300,000 | - | +1 | 28 | 204,000,000 | 134,000,000 | 91,000,000 |
29th | +25/+20/+15/+10 | +20/+15/+10 | +15/+10 | +17 | +11 | x5 | 33,800,000 | 17,200,000 | 1 | - | 29 | 307,000,000 | 198,000,000 | 135,000,000 |
30th | +25/+20/+15/+10 | +20/+15/+10 | +15/+10 | +17 | +11 | x5 | 51,000,000 | 25,000,000 | - | - | 30 | 450,000,000 | 290,000,000 | 195,000,000 |
31st | +26/+21/+16/+11 | +21/+16/+11 | +16/+11 | +18 | +12 | x5 | 76,000,000 | 38,000,000 | 1 | - | 31 | 675,000,000 | 425,000,000 | 285,000,000 |
32nd | +26/+21/+16/+11 | +21/+16/+11 | +16/+11 | +18 | +12 | x5 | 114,000,000 | 57,000,000 | - | +1 | 32 | 1,000,000,000 | 625,000,000 | 425,000,000 |
33rd | +27/+22/+17/+12 | +22/+17/+12 | +17/+12 | +19 | +13 | x5 | 171,000,000 | 86,000,000 | 1 | - | 33 | 1,500,000,000 | 900,000,000 | 620,000,000 |
34th | +27/+22/+17/+12 | +22/+17/+12 | +17/+12 | +19 | +13 | x5 | 257,000,000 | 128,000,000 | - | - | 34 | 2,100,000,000 | 1,400,000,000 | 900,000,000 |
35th | +28/+23/+18/+13 | +23/+18/+13 | +18/+13 | +20 | +14 | x5 | 385,000,000 | 150,000,000 | 1 | - | 35 | 3,200,000,000 | 2,000,000,000 | 1,400,000,000 |
36+ | +1/+1/+1/+1per2 | +1/+1/+1per2 | +1/+1per2 | +1/2 | +1/2 | Unch. | +150,000,000 | +150,000,000 | Odds | +1/4 | +1 | +1,200,000,000 | +800,000,000 | +500,000,000 |
Bonus Spell Slots per Day
Ability Score | Modifier | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30–31 | 10 | — | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - |
32–33 | 11 | — | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - | - | - | - | - |
34–35 | 12 | — | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - | - | - | - |
36–37 | 13 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - | - | - |
38–39 | 14 | — | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - | - |
40–41 | 15 | — | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - | - |
42–43 | 16 | — | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | - |
44–45 | 17 | — | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
46–47 | 18 | — | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
48–49 | 19 | — | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 |
50–51 | 20 | — | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 |
52–53 | 21 | — | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 |
54–55 | 22 | — | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 |
56–57 | 23 | — | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 |
58–59 | 24 | — | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 |
60–61 | 25 | — | 7 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |