Environmental Effects: Difference between revisions
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===Smoke Inhalation=== | ===Smoke Inhalation=== | ||
::Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke takes 1d6 per round of [[winded]] damage. Whether any resistances are effective, again, is up to the GM and the actions of the players. | ::Forest fires naturally produce a great deal of smoke. A character who breathes heavy smoke takes 1d6 per round of [[winded]] damage. Whether any DR resistances are effective, again, is up to the GM and the actions of the players. Yes, a Wildfire inflicts both Energy and Physical damage. Try not to get caught in huge fires, or be very well-protected! | ||
reviewed to here | reviewed to here | ||
==Heat== | ==Heat== | ||
Heat deals [[Non-Lethal Damage]] that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of Non-Lethal Damage equal to her total hit points, any further damage from a hot environment is lethal damage. | Heat deals [[Non-Lethal Damage]] that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by [[Endure Elements (Spell)]], and so forth). Once a character has taken an amount of Non-Lethal Damage equal to her total hit points, any further damage from a hot environment is lethal damage. |