Environmental Effects: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 207: | Line 207: | ||
==Suffocation== | ==Suffocation== | ||
A character who has no air to breathe can hold | A character who has no air to breathe can hold their breath for 1 minute. After 1 minute, they receive the [[Gagging]] condition as they begin to run out of air. | ||
For each additional minute they remain without air, the condition worsens, first to [[Choking]], then [[Asphyxiating]]. | |||
Slow Suffocation: A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of [[Non-Lethal Damage]] every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of Non-Lethal Damage, the character begins to take lethal damage at the | Unless they can remove the Asphyxiating condition, they die promptly. | ||
===Slow Suffocation:=== | |||
A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of [[Non-Lethal Damage]] every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of Non-Lethal Damage, the character begins to take lethal damage at the rate of 3d6 per 15 minutes. Small characters consume half as much air as Medium characters, Large character consume twice as much. | |||
==Storm== | ==Storm== |