Spells: Difference between revisions
Jump to navigation
Jump to search
Line 46: | Line 46: | ||
* You must have the spell available to you (i.e., you haven't forgotten to memorize it or already used it up without recovering it somehow). | * You must have the spell available to you (i.e., you haven't forgotten to memorize it or already used it up without recovering it somehow). | ||
* Casting a spell almost always requires a Standard action. Some combat or defensive spells ([[Feather Fall (Spell)]], for example) are immediate actions. Spells with one or more [[Metamagic Feats]] (see [[Quicken Spell (Feat) ]] or [[Multispell (Feat) ]])sometimes have their casting times decreased to swift actions as a result of applying the metamagic feat to them, but they're generally Worth It. | * Casting a spell almost always requires a Standard action. Some combat or defensive spells ([[Feather Fall (Wizard/Sorcerer Spell)]], for example) are immediate actions. Spells with one or more [[Metamagic Feats]] (see [[Quicken Spell (Feat) ]] or [[Multispell (Feat) ]])sometimes have their casting times decreased to swift actions as a result of applying the metamagic feat to them, but they're generally Worth It. | ||
* To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell. Drawing a material component for a spell (if any) is always treated as part of the action of casting the spell. | * To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell. Drawing a material component for a spell (if any) is always treated as part of the action of casting the spell. |