Shatter (Sorcerer/Wizard Spell): Difference between revisions
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target|5-ft.-radius spread (3x3 square); or one solid object; or | | Target|5-ft.-radius spread (3x3 square); or one solid object; or {{targets|aoe}} in a 3x3 spread | ||
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| Description = ''Shatter'' creates a loud, ringing noise that [[Breaking Objects|break]]s brittle, non-magical objects; [[Sunder]]s a single solid, non-magical object; or damages | | Description = ''Shatter'' creates a loud, ringing noise that [[Breaking Objects|break]]s brittle, non-magical objects; [[Sunder]]s a single solid, non-magical object; or damages nearby creatures. | ||
: Used | : Used against objects, ''Shatter'' is harmless to creatures but destroys non-magical objects of crystal, glass, ceramic, or porcelain, such as glasses, goblets, cups, plates, mirrors, etc. All such unattended objects within a 3x3 square area are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered, gaining the [[Broken]] condition. | ||
: Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per [[caster level]], even if it is in the possession of a creature. For example, if used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered it. Against unattended objects this automatically succeeds. Against objects borne by creatures, they may make a saving throw as detailed above to negate the effect. | : Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per [[caster level]], even if it is in the possession of a creature. For example, if used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered it. Against unattended objects this automatically succeeds. Against objects borne by creatures, they may make a saving throw as detailed above to negate the effect. | ||
: Finally, you may | : Finally, you may choose a 3x3x3 square space centered within range, inflicting {{circle|2}} points of {{dmg|Sonic}} damage upon all creatures partially or wholly in the area of effect, with a saving throw as above for half damage. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Sonic vibration damages objects or | | ShortDesc|Sonic vibration damages objects or a enemy creatures. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:51, 15 August 2020
- Level: Sorcerer/Wizard 2
- School: Abjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A chip of mica, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: 5-ft.-radius spread (3x3 square); or one solid object; or all creatures in target area (friend or foe) in a 3x3 spread
- Duration: Instantaneous
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + 1/2 character level - Spell Resistance: Yes
Description
- Shatter creates a loud, ringing noise that breaks brittle, non-magical objects; Sunders a single solid, non-magical object; or damages nearby creatures.
- Used against objects, Shatter is harmless to creatures but destroys non-magical objects of crystal, glass, ceramic, or porcelain, such as glasses, goblets, cups, plates, mirrors, etc. All such unattended objects within a 3x3 square area are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered, gaining the Broken condition.
- Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level, even if it is in the possession of a creature. For example, if used against a weapon held in a foe's hand, it inflicts 1 point of siege damage per casting (reducing durability by 1), as if you had successfully sundered it. Against unattended objects this automatically succeeds. Against objects borne by creatures, they may make a saving throw as detailed above to negate the effect.
- Finally, you may choose a 3x3x3 square space centered within range, inflicting (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) points of Sonic (energy, common) damage upon all creatures partially or wholly in the area of effect, with a saving throw as above for half damage.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |