Chaos Beast: Difference between revisions
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m (Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->") |
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: In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with. While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible. | : In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with. While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | ||
| SpecialDefenses = ER {{Hit-Dice}}/ | | SpecialDefenses = ER {{Hit-Dice}}/{{Dmg|Lightning}} | ||
<!-- Put any DR or ER values here --> | <!-- Put any DR or ER values here --> | ||
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::* '''''Immune (no effect):''''' Polymorph, and other forced shape changes | ::* '''''Immune (no effect):''''' Polymorph, and other forced shape changes | ||
::* '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]]) | ::* '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]]) | ||
::* '''''Immune (no effect):''''' gaze attacks, visual effects, illusions, sonic damage, and other attack forms that rely on sight, sound or smell | ::* '''''Immune (no effect):''''' gaze attacks, fogs, visual effects, illusions, sonic damage, and other attack forms that rely on sight, sound or smell | ||
<!-- Put any 'immunity' or 'hardened' values here; | <!-- Put any 'immunity' or 'hardened' values here; | ||
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<!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | ||
| Pri-Atk-Dmg-Type = | | Pri-Atk-Dmg-Type = slime | ||
<!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) --> | ||
| PriAtkNotes = plus Perversion of Flesh | | PriAtkNotes = '''plus:''' Perversion of Flesh | ||
<!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") --> | ||
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<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | ||
| Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh. The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|+2}}. | | Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh. The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|n=+2}}. | ||
: Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally. Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it. Except for being cured in this way, the [[Weakened]] condition is permanent. | : Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally. Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it. Except for being cured in this way, the [[Weakened]] condition is permanent. | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-3-Description = Once per encounter | | Ability-3-Description = Once per encounter as a swift action, a chaos beast can teleport up to 100 feet from their current space. Their destination space must be unblocked and unoccupied. Upon arriving, all creatures adjacent to their destination space suffer {{Special-Swift-Dmg}} points of {{dmg|bludgeoning}} damage. Affected creatures may make a Reflex save, DC {{Save-DC}}, for half damage. | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: |