Chaos Beast: Difference between revisions

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m (Text replacement - "| TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) -->" to "| Ter-Atk-Is-Touch = <!-- If attack is a touch attack; Values: Y (for yes), or leave blank (for no) -->")
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: In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with.  While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible.
: In combat, chaos beasts are dangerous, not only for their unpredictability, but also because they can corrupt the flesh of Prime Material creatures they come into contact with.  While a corrupted creature isn't turned into a chaos beast themselves, they are turned into shuddering blobs of flesh, making wielding weapons or casting spells quite difficult, if not impossible.
   }}</onlyinclude>
   }}</onlyinclude>


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   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->
   <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3                  -->


| SpecialDefenses = ER {{Hit-Dice}}/Electricity
| SpecialDefenses = ER {{Hit-Dice}}/{{Dmg|Lightning}}
   <!-- Put any DR or ER values here -->
   <!-- Put any DR or ER values here -->


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::* '''''Immune (no effect):''''' Polymorph, and other forced shape changes
::* '''''Immune (no effect):''''' Polymorph, and other forced shape changes
::* '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]])
::* '''''Immune (no effect):''''' diseases ([[infected]], [[diseased]], [[blighted]]), poisons ([[tainted]], [[poisoned]], [[blighted]]), ability damage ([[Ability Dilution|dilution]], [[Ability Damage|damage]], [[Ability Drain|drain]]), and essence damage ([[Essence Suppression|suppression]], [[Essence Omission|omission]], [[Essence Destruction|destruction]])
::* '''''Immune (no effect):''''' gaze attacks, visual effects, illusions, sonic damage, and other attack forms that rely on sight, sound or smell
::* '''''Immune (no effect):''''' gaze attacks, fogs, visual effects, illusions, sonic damage, and other attack forms that rely on sight, sound or smell


   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
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   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->
   <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") -->


| Pri-Atk-Dmg-Type =  
| Pri-Atk-Dmg-Type = slime
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->


| PriAtkNotes = plus Perversion of Flesh
| PriAtkNotes = '''plus:''' Perversion of Flesh
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->


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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh.  The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|+2}}.   
| Ability-1-Description = The first time each round that a foe is struck by a chaos beast, that creature's flesh is compromised, potentially transforming into a wobbly mass of shapeless flesh.  The victim gains the [[Weakened]] condition, unless it succeeds on a Fort save, DC {{Save-DC|n=+2}}.   


: Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally.  Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it.  Except for being cured in this way, the [[Weakened]] condition is permanent.
: Due to the highly invasive nature of this transformation, this status condition cannot be cleared normally.  Only a [[Remove Curse (Cleric Spell)]], a [[Restoration, Greater (Cleric Spell)|Greater Restoration]], or a power or ability which emulates one of these spell effects can remove it.  Except for being cured in this way, the [[Weakened]] condition is permanent.
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description = Once per encounter, as a swift action, a chaos beast can teleport up to 100 feet from their current space.  Their destination space must be unblocked and unoccupied.  Upon arriving, all creatures adjacent to their destination space suffer {{Special-Swift-Dmg}} points of bludgeoning (physical) damage.  Affected creatures may make a Reflex save, DC {{Save-DC}}, for half damage.
| Ability-3-Description = Once per encounter as a swift action, a chaos beast can teleport up to 100 feet from their current space.  Their destination space must be unblocked and unoccupied.  Upon arriving, all creatures adjacent to their destination space suffer {{Special-Swift-Dmg}} points of {{dmg|bludgeoning}} damage.  Affected creatures may make a Reflex save, DC {{Save-DC}}, for half damage.


   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:

Revision as of 13:57, 13 August 2019