Talk:Skills: Difference between revisions
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* False Flag = a foe treats you as an ally in combat for one round | * False Flag = a foe treats you as an ally in combat for one round | ||
* Overtures = reduce a foe's initiative | * Overtures = reduce a foe's initiative | ||
== Disguise == | |||
Note: define a use that allows you to deceive about your gear, not your identity. IE, pretend you're wearing armor when you're not, or even worse, make it look like you're not wearing armor when you really are. | |||
Also, disguise a sword as a wand, or a staff, etc. |
Revision as of 16:56, 27 December 2020
Skill Bonuses
- skill basis (automatic/passive) — +1 to +9
- magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
- feats:
- skill expert feat — +2
- skill specialist feat — +2
- skill prodigy feat — +1
- less dedicated feats — +1 to +4
- tertiary feats — +1
- racial traits or class feature
- major trait or major class feature — +1 to +4
- minor trait or lesser class feature — +1 to +2
- weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)
Specific Skill Bonuses
- weapon qualities — +2 to one or more combat maneuvers.
Acrobatics
advanced uses:
- better mitigation of falling damage (e.g. allowed to make a check even if the falling wasn't intentional; mitigation applies to more than just the first (or second) 10 feet, etc.)
Barter
- barter roll against challenging DC for CR of a monster generates 10 percent more treasure, failure to make an average roll removes ten percent
- barter roll can be used for bluff or diplomacy in 'low society' at normal.
- diplomacy gains a new situation modifier of =/- 5 for 'high or low' society
- barter roll can be used for bluff and diplomacy in 'high society' at -5 to rolls
- barter is used for 'quick talk' type skill rolls to talk your way into things. we don't currently have a quick talk skill?
- barter is used for smuggling and other flim-flam type situations, ie, 'low society' from above
- barter is a direct swap for bluff or diplomacy vs monsters (low society)
Diplomacy
combat uses:
- Detante = invite a foe to attack another besides yourself
- Leading Discourse = Make target think an idea is its own
Epic:
- False Flag = a foe treats you as an ally in combat for one round
- Overtures = reduce a foe's initiative
Disguise
Note: define a use that allows you to deceive about your gear, not your identity. IE, pretend you're wearing armor when you're not, or even worse, make it look like you're not wearing armor when you really are.
Also, disguise a sword as a wand, or a staff, etc.