2-Hand Melee Weapons: Difference between revisions

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! align="left" | Harpoon
! align="left" | Harpoon
| 25gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || 20ft || 16 lbs || align="left" | Piercing
| 25gp || 1d3 || 1d4 || 1d6 || 1d10 || x2 || 20ft || 30 lbs || align="left" | Piercing
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| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Entangling|Entangling]], [[Weapon Qualities#Forced Bleed|Forced Bleed]], [[Weapon Qualities#Retrieving|Retrieving]], [[Weapon Qualities#Special|Special]]
| colspan="10" align="left" | '''Weapon Qualities: ''' [[Weapon Qualities#Entangling|Entangling]], [[Weapon Qualities#Forced Bleed|Forced Bleed]], [[Weapon Qualities#Retrieving|Retrieving]], [[Weapon Qualities#Special|Special]]
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| colspan="10" align="left" | A harpoon is a two-handed melee weapon, and may be used as such with no hint at its nasty secrets.  The harpoon's true cruelty arises when it is hurled in combat.  A harpoon is nasty barbed spear with fifty feet of hemp rope attached.  As such, its maximum range is 50 feet.  The weight listed includes the weight of the rope.  If you use a harpoon without the rope, reduce the weight by ten pounds, you lose the use of the retrieving quality, and you may throw the harpoon further than fifty feet.
| colspan="10" align="left" | A harpoon is a two-handed melee weapon, and may be used as such with no hint at its nasty secrets.  The harpoon's true cruelty arises when it is hurled in combat.  A harpoon is nasty barbed spear with one hundred feet of hemp rope attached.  As such, its maximum range is 100 feet.  The weight listed includes the weight of the rope.  If you use a harpoon without the rope, reduce the weight by twenty pounds, you lose the use of the retrieving quality, and you may throw the harpoon further than one hundred feet if you have abilities or feats that increase your maximum range bands.


Once used, a harpoon can be only be reused if a fresh coiled rope is installed into its bulbous handle. This requires that the wielder carry multiple ropes at 10 pounds each, and that he spend 5 minutes prepping the harpoon for reuse.
Note you may purchase a harpoon with 100 feet of Spider Silk rope instead of hemp.  This increases the price by 200 gold pieces, but lowers the weight to fourteen pounds. 
 
Once used, a harpoon can be only be reused if a fresh coiled rope is installed into its bulbous handle. This requires that the wielder carry multiple ropes at 20 pounds (or 4 pounds) each, and that he spend 5 minutes prepping the harpoon for reuse.


Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe.  The enemy gains the [[Entangled]] condition.  Even worse, the harpoon inflicts a [[Bleed]] condition equal to one point per round which cannot be ended unless the harpoon is removed first.  To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck.  Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well.  
Any attack which inflicts damage to the foe (hits their AC and overcomes any DR) means the harpoon has stuck to the foe.  The enemy gains the [[Entangled]] condition.  Even worse, the harpoon inflicts a [[Bleed]] condition equal to one point per round which cannot be ended unless the harpoon is removed first.  To remove a harpoon requires higher than animal intelligence and takes a standard action by either the creature struck or another creature adjacent to the creature struck.  Removing a harpoon ends the [[Entangled]] condition and allows a heal check or healing to end the [[Bleed]] condition as well.  
Note that the Harpoon's ability to inflict the Entangled condition and enable the Retrieving ability is a mundane quality that pierces the immunity to Conditions some Monster Roles conveys.


As long as a creature is [[Entangled]] by a harpoon with rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe.  Retrieving is a type of [[Combat_Maneuvers#Reposition|Reposition]] maneuver, requiring an opposed CMB check against the victim's CMD.  If successful, you may move a harpooned foe only into squares closer to you than the square the foe started in.  The Harpoon belongs to the "Spears" and "Thrown" weapon groups.
As long as a creature is [[Entangled]] by a harpoon with rope attached, the wielder of that harpoon may expend a move action to retrieve the [[Entangled]] foe.  Retrieving is a type of [[Combat_Maneuvers#Reposition|Reposition]] maneuver, requiring an opposed CMB check against the victim's CMD.  If successful, you may move a harpooned foe only into squares closer to you than the square the foe started in.  The Harpoon belongs to the "Spears" and "Thrown" weapon groups.

Revision as of 20:13, 3 July 2016