Fascinated: Difference between revisions
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| Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}} | | Moderate=<onlyinclude>{{#ifeq:{{{transcludesection|Moderate}}} | ||
| Moderate| | | Moderate|Mesmerized | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | | Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}} | ||
| Weak| | | Weak|Distracted | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 16:43, 1 October 2016
Condition Severity: Strong
Effects
- A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a -4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.
- Fascinated characters cannot take any actions except some free actions (such as saving throws), though some free actions are simply not possible (such as speaking). The GM is the final arbiter of which free actions are permitted.
Ended By
If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:
- -