Anathema Spell (Feat): Difference between revisions
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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Epic Feats page.'' ;Anathema Spell [Metamagic] Prerequisites: Spellcraft 24 ranks, Knowledge [Arcana] 24 ranks…') |
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==Anathema Spell== | |||
'''Prerequisites:''' Spellcraft 24 ranks, Knowledge [Arcana] 24 ranks. | |||
'''Benefit:''' Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half. | |||
Benefit: Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half. | |||
An anathema spell uses up a spell slot six levels higher than the spell's actual level. | An anathema spell uses up a spell slot six levels higher than the spell's actual level. |
Revision as of 15:36, 20 December 2015
- Go back to the Epic Path page.
- Go back to the Master Feats List page.
Anathema Spell
Prerequisites: Spellcraft 24 ranks, Knowledge [Arcana] 24 ranks.
Benefit: Instead of inflicting physical or energy damage, an anathema spell damages the spell power of a target. It inflicts a number of points of spell power damage equal to the amount of damage the spell would have normally inflicted. This damage is taken from the lowest spell levels first and works its way up. The spells lost are random and creatures without spell power (i.e., non-spellcasters) are unaffected. If the spell normally allows a saving throw, success on the throw always reduces the damage by half.
An anathema spell uses up a spell slot six levels higher than the spell's actual level.