Knowledge (Nobility): Difference between revisions
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| Recognize ancient heraldry || 25 | | Recognize ancient heraldry || 25 | ||
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===Modifiers=== | |||
* '''Familiar Territory''' -5 to the DC. | |||
* '''Your homeland''' -10 to the DC. | |||
* '''Inside a city or otherwise cosmopolitan location''': -5 to the DC | |||
* '''Unusual or rare culture''': A matriarchy, perfect pacifists, within the Unterwelt, etc. +10 to the DC | |||
* '''Very unusual or unique culture''': Personality cult Empire, non-humanoid society, magical post-scarcity society (wishes), +20 | |||
* '''Utterly alien culture''': Hive mind, fractal thinkers, higher-dimensional beings, deities, devils, demons, +30 | |||
* '''On a different plane of existence''': The Ether, the Plane of Shadow, The First World, etc. +20 to the DC | |||
* '''On a different and hostile plane of existence''': The Hells, the Abyss, the Deep Dark, Elysium, etc. +30 to the DC | |||
Note that many of the above modifiers may stack. Dealing with the Nobility of planar fiends on the Prime Material would require a +30 to the Knowledge (Nobility) check. Dealing with the same fiends living in the Plane of Shadow would require a +50 on the check, and the same fiends in the Abyss would require a +60 on the check. | |||