Spells: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 168: Line 168:


:::::*When the victim is adjacent to the area of a damaging spell or [[spell-like ability|spell-like]] effect (even one he created himself ), the area expands to include the victim.
:::::*When the victim is adjacent to the area of a damaging spell or [[spell-like ability|spell-like]] effect (even one he created himself ), the area expands to include the victim.
 
conjuration|




Line 184: Line 184:
:::*'''Earth:''' Spells that manipulate earth or conjure creatures from earth-dominant planes or with the earth subtype should have the earth descriptor.
:::*'''Earth:''' Spells that manipulate earth or conjure creatures from earth-dominant planes or with the earth subtype should have the earth descriptor.


:::*'''Electricity:''' Electricity effects involve the presence and flow of electrical charge, whether expressed in amperes or volts. Electricity deals damage to creatures by disrupting their biological systems. It deals damage to objects (as well as creatures) by heating the material it passes through, and thus technically many electricity spells could also be treated as fire spells, but for sake of game simplicity, it is better to just let electricity-based spells deal electricity damage. Electricity effects may [[stun]], paralyze, or even kill.
:::*'''Electricity:''' Electricity effects involve the presence and flow of electrical charge, whether expressed in amperes or volts. Electricity deals damage to creatures by disrupting their biological systems. It deals damage to objects (as well as creatures) by heating the material it passes through, and thus technically many electricity spells could also be treated as fire spells, but for sake of game simplicity, it is better to just let electricity-based spells deal electricity damage. Electricity effects may [[stunned|stun]], [[paralyzed|paralyze]], or even kill.





Revision as of 15:58, 21 June 2017