Cleric Spells: Difference between revisions
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| [[Detect Charm (Spell)|Detect Charm]] || || Cleric 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area. | | [[Detect Charm (Spell)|Detect Charm]] || || Cleric 1 || || Detect strength and location of charms, compulsions, and possession auras on creatures in the area. | ||
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| [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals evil creatures, spells, or objects. | | [[Detect Evil (Spell)|Detect Evil]] || || Cleric 1 || || Reveals [[evil subtype|evil]] creatures, spells, or objects. | ||
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| [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals [[good subtype|good]] creatures, spells, or objects. | | [[Detect Good (Spell)|Detect Good]] || || Cleric 1 || || Reveals [[good subtype|good]] creatures, spells, or objects. | ||
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| [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Cleric 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | | [[Unbreakable Heart (Spell)|Unbreakable Heart]] || || Cleric 1 || || Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
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| [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Cleric 1 || || Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR. | | [[Weapons Against Evil (Spell)|Weapons Against Evil]] || || Cleric 1 || || Enchant one weapon per level to bypass the DR of [[evil subtype|evil]] creatures, as long as it is 5 or less and not epic DR. | ||
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| [[Weaponwand (Spell)|Weaponwand]] || || Cleric 1 || || Merge a magic wand with a weapon to wield both simultaneously. | | [[Weaponwand (Spell)|Weaponwand]] || || Cleric 1 || || Merge a magic wand with a weapon to wield both simultaneously. | ||
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| [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl. | | [[Bull's Strength (Spell)|Bull's Strength]] || || Cleric 2 || || Subject gains +4 to Str for 1 min/lvl. | ||
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| [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. | | [[Burst of Radiance (Spell)|Burst of Radiance]] || || Cleric 2 || || Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging [[evil subtype|evil]] creatures. | ||
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| [[Calm Emotions (Spell)|Calm Emotions]] || || Cleric 2 || || Calms creatures, negating emotion effects. | | [[Calm Emotions (Spell)|Calm Emotions]] || || Cleric 2 || || Calms creatures, negating emotion effects. | ||
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| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl. | | [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Cleric 2 || || Subject gains +4 to Cha for 1 min/lvl. | ||
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| [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes evil creatures. | | [[Early Judgement (Spell)|Early Judgement]] || || Cleric 2 || || Show creatures a glimpse of their judgement in the afterlife. This fascinates good, confuses neutral, and shakes [[evil subtype|evil]] creatures. | ||
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| [[Effortless Armor (Spell)|Effortless Armor]] || || Cleric 2 || || Armor you wear no longer slows your speed. | | [[Effortless Armor (Spell)|Effortless Armor]] || || Cleric 2 || || Armor you wear no longer slows your speed. | ||
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| [[Sound Burst (Spell)|Sound Burst]] || || Cleric 2 || || Deals 1d8 sonic damage to subjects; may stun them. | | [[Sound Burst (Spell)|Sound Burst]] || || Cleric 2 || || Deals 1d8 sonic damage to subjects; may stun them. | ||
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| [[Spear of Purity (Spell)|Spear of Purity]] || || Cleric 2 || || Harm and possibly blind evil creatures. | | [[Spear of Purity (Spell)|Spear of Purity]] || || Cleric 2 || || Harm and possibly blind [[evil subtype|evil]] creatures. | ||
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| [[Spell Gauge (Spell)|Spell Gauge]] || || Cleric 2 || || Reveal a number of spells - lowest first - that the target creature knows, up to your caster level. | | [[Spell Gauge (Spell)|Spell Gauge]] || || Cleric 2 || || Reveal a number of spells - lowest first - that the target creature knows, up to your caster level. | ||
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| [[Heavy Water (Spell)|Heavy Water]] || || Cleric 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in. | | [[Heavy Water (Spell)|Heavy Water]] || || Cleric 4 || || You cause a volume of water to become heavier than normal, making it much harder to swim in. | ||
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| [[Holy Smite (Spell)|Holy Smite]] || || Cleric 4 || || Harms and possibly blinds evil creatures (1d8 damage/2 levels). | | [[Holy Smite (Spell)|Holy Smite]] || || Cleric 4 || || Harms and possibly blinds [[evil subtype|evil]] creatures (1d8 damage/2 levels). | ||
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| [[Imbue with Spell Ability (Spell)|Imbue with Spell Ability]] || || Cleric 4 || || Transfer spells to subject. | | [[Imbue with Spell Ability (Spell)|Imbue with Spell Ability]] || || Cleric 4 || || Transfer spells to subject. | ||
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| [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/lvl. | | [[Eagle's Splendor, Mass (Spell)|Eagle's Splendor, Mass]] || || Cleric 6 || || As eagle's splendor, affects 1 subject/lvl. | ||
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| [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against evil creatures, particularly against evil outsiders. | | [[Eaglesoul (Spell)|Eaglesoul]] || || Cleric 6 || || Grants combat bonuses against [[evil subtype|evil]] creatures, particularly against evil outsiders. | ||
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| [[Elemental Assessor (Spell)|Elemental Assessor]] || || Cleric 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. | | [[Elemental Assessor (Spell)|Elemental Assessor]] || || Cleric 6 || || Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. |