Armor and Shields: Difference between revisions

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Most shields require only a move action to equip.  War shields, however, require a full round action.  You do not require assistance when equipping a shield, but having assistance also does not reduce the time required to equip the shield.
Most shields require only a move action to equip.  War shields, however, require a full round action.  You do not require assistance when equipping a shield, but having assistance also does not reduce the time required to equip the shield.


===Hastily Donning Armor===
You can also hastily don armor in order to quickly make yourself ready for a surprise encounter in the middle of the night.  When laying down for the night in hostile territory, armor-wearing adventurers usually arrange their armor in a carefully stacked-up mass, so they can do the 'fireman' trick of just jumping right into it.  By arranging the armor in this fashion, the wearer can don it without assistance, using one full-round action per weight class of the armor (except for War Plate).  Thus, light armor requires a full round, medium armor requires two full rounds, and heavy armor requires three full rounds.  War Plate requires four full rounds to don hastily.
Inevitably, adventurers are awakened by a pesky random encounter in the middle of the night, and the armor-wearing sorts are sent scrambling in a frenzy to get their metal suits on.  When laying down for the night in hostile territory, armor-wearing adventurers are assumed to carefully arrange their armor in a neat stacked-up mass, so they can do the 'fireman' trick and just jump right into it.  Sadly, even with this care, it takes one round per weight class of the armor to don armor, and such hastily donned armor suffers a -1 to their Armor Class and an extra -1 to the Armor Check Penalty.


While hastily donning armor, it requires a full round action each round.  If someone wishes to help you, they may expend a full round action as well, subtracting a round from the total time required to don the armor.  Up to two people can help a single person don a suit of armor, allowing even heavy armors such as full plate to be donned hastily in just a single round.
Hastily donned armor inflicts a penalty of -1 to the wearer's AC and the Armor Check Penalty is increased by 1These penalties persist until the wearer can take the time to adjust and strap on the armor properly (requiring minutes per weight class).
 
If you have assistance while hastily donning armor, your helper can expend a full round action to reduce the total time required for you to hastily don the armor by 1 roundYou can have up to two assistants helping you at one time (meaning, with two assistants, you can hastily don heavy armor in one round).
 
You and any assistants are all assumed to be taking full-round actions when hastily donning armor.
 
::{| class="ep-default" style="text-align:center"
|-
! Armor || Don With Assistance || Don Without Assistance || Hastily Don
|-
| align="left" | Light Armor || 1 minute || 2 minutes || 1 full round action
|-
| align="left" | Medium Armor || 2 minutes || 4 minutes || 2 full round actions
|-
| align="left" | Heavy Armor || 3 minutes || 6 minutes || 3 full round actions
|-
| align="left" | War Plate || 4 minutes || 8 minutes || 4 full round actions
|-
! Shield || Done With Assistance || Don Without Assistance || Hastily Don
|-
| align="left" | Buckler || 1 move action || - || -
|-
| align="left" | Light Shield || 1 move action || - || -
|-
| align="left" | Heavy Shield || 1 move action || - || -
|-
| align="left" | War Shield || 1 full round action || - || -
|}


And now you know why squires are useful.


{{:Sunders Against Armor}}
{{:Sunders Against Armor}}

Revision as of 20:35, 16 August 2017