Living Breath Weapon: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 459: Line 459:
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->


| Ability-1-Description = Once per encounter as a full round action, the living breath weapon can instantly arc to three separate locations within 100 feet of its starting point. At each of these three locations, the living breath weapon may make a touch attack against any creature inside of its space, +{{#var:Special1TouchAttack}} to hit, dealing {{#var:Special1StandardDmg}} points of electricity damage. After the attacks are resolved, the living breath weapon returns to the space it began the round in.
| Ability-1-Description = Once per encounter as a full round action, the living breath weapon can instantly arc to three separate locations within 100 feet of its starting point. At each of these three locations, the living breath weapon creates a 2x2 square (ten foot square) zone of crackling lightning. It may make a touch attack against any creature inside of each space, +{{#var:Special1TouchAttack}} to hit, dealing {{#var:Special1StandardDmg}} points of electricity damage. It may overlap the areas of effect, but it may not attack any creature more than once. After the attacks are resolved, the living breath weapon returns to the space it began the round in.


: Hit or miss, all spaces affected by Discharge continue to crackle with electricity for the remainder of the encounter, and for each square a creature moves through the effect, it deals {{#var:Special1SwiftDmg}} points of additional electricity damage (cumulatively).  The living breath weapon may place the three affected 10'x10' areas anywhere within range, but if any areas overlap, the affected creatures are only targeted once by the attack.
: Hit or miss, all spaces affected by Discharge continue to crackle with electricity for the remainder of the encounter, and for each square a creature moves through the effect, it deals {{#var:Special1SwiftDmg}} points of additional electricity damage (cumulatively).  The living breath weapon may place the three affected 10'x10' areas anywhere within range, but if any areas overlap, the affected creatures are only targeted once by the attack.

Revision as of 21:11, 26 August 2017