Two-Headed Creature: Difference between revisions
(Created page with "Category:Epic PathCategory:Pattern 'Two-Headed Creature' is a pattern that can be added to any creature that has two heads. This generally works best on creatures tha...") |
No edit summary |
||
Line 36: | Line 36: | ||
'''Weaknesses:''' Same as Base Creature | '''Weaknesses:''' Same as Base Creature | ||
== | ==Out of Combat== | ||
Same as Base Creature. | Same as Base Creature. | ||
Revision as of 18:04, 1 December 2017
'Two-Headed Creature' is a pattern that can be added to any creature that has two heads. This generally works best on creatures that actually HAVE a head, of course, although it certainly can be applied to any creature regardless of anatomy to provide an interesting challenge. Oozes, ghosts, and swarms with Two-Heads can provide an interesting change of pace, and as always, the referree is encouraged to be creative.
A Two-Headed Creature uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size does not change. It's Type remains the same but it gains the subtype Two-Headed.
Initiative Modifier
The creature's initiative modifier increases by half the amount that its CR increases, round up.
Senses
All senses such as scent, tremorsense, keen hearing, etc are unchanged. A Two-Headed Creature gains +3 on Perception skill rolls.
Armor Class
Same as Base Creature.
Hit Dice
Two-Headed Creatures gain +2 hp per Hit Die of their adjusted CR.
Defensive Ability
The Advanced Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: - Same as Base Creature
SR: - Same as Base Creature
Special Defenses: Same as Base Creature
Immunities: Same as Base Creature.
Weaknesses: Same as Base Creature
Out of Combat
Same as Base Creature.
Speed
Same as Base Creature.
Melee Attacks
A Two-Headed Creature retains all the base creature's attacks . It gains a +1 untyped bonus to-hit with all attacks.
Damage
The Advanced Creature does the same damage and effects as the base creature. All DC's are raised by +1.
Space and Reach
No Changes.
Offensive Ability
A Two-Headed Creature may make either a Bite attack or a Melee attack as a swift action, once per round.
A Two-Headed Creature may use one of its listed abilities as an immediate action once per encounter.
Ability Scores
No changes.
Base Attack Bonus
No changes.
Maneuver Offense and Maneuver Defense
Same as Base Creature.
Feats
Optionally, add one non-combat oriented feat, for flavor. Or just wing it! DM fiat is a wonderful thing.
Skills
Optionally, add one skill at CR+10.