Template:Primary-Dmg: Difference between revisions
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}} | }} | ||
}} | }} | ||
}}) * | }}) * {{#ifeq: | ||
{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * {{#switch: | ||
{{#if:{{#var:Role|}}| | {{#if:{{#var:Role|}}| | ||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | {{Monster Role|transcludesection={{#var:Role}}DmgMult | ||
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}} {{{2}}} round 0 | | }} {{{2}}} round 0 | | ||
}} | }} | ||
}} - | }} - {{#expr: ceil | ||
{{#switch: | {{#switch: | ||
{{#ifexpr: ({{#var:CR}} | {{#ifexpr: ({{#var:CR}} | ||
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}} | }} | ||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | }} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | ||
}} * | }} * {{#if: {{{4|}}}| | ||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | {{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | ||
}}| | }}| | ||
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}} | }} | ||
}} | }} | ||
}}) * | }}) * {{#ifeq: | ||
{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * {{#switch: | ||
{{#if:{{#var:Role|}}| | {{#if:{{#var:Role|}}| | ||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | {{Monster Role|transcludesection={{#var:Role}}DmgMult | ||
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}} {{{2}}} round 0 | | }} {{{2}}} round 0 | | ||
}} | }} | ||
}} - | }} - {{#expr: ceil | ||
{{#switch: | {{#switch: | ||
{{#ifexpr: ({{#var:CR}} | {{#ifexpr: ({{#var:CR}} | ||
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}} | }} | ||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | }} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | ||
}} * | }} * {{#if: {{{4|}}}| | ||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | {{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | ||
}}| | }}| | ||
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}} | }} | ||
}} | }} | ||
}}) * | }}) * {{#ifeq: | ||
{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * {{#switch: | ||
{{#if:{{#var:Role|}}| | {{#if:{{#var:Role|}}| | ||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | {{Monster Role|transcludesection={{#var:Role}}DmgMult | ||
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}} | }} | ||
}} | }} | ||
}}) * | }}) * {{#ifeq: | ||
{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * {{#switch: | ||
{{#if:{{#var:Role|}}| | {{#if:{{#var:Role|}}| | ||
{{Monster Role|transcludesection={{#var:Role}}DmgMult | {{Monster Role|transcludesection={{#var:Role}}DmgMult | ||
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}} {{{2}}} round 0 | | }} {{{2}}} round 0 | | ||
}} | }} | ||
}} - | }} - {{#expr: ceil | ||
{{#switch: | {{#switch: | ||
{{#ifexpr: ({{#var:CR}} | {{#ifexpr: ({{#var:CR}} | ||
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}} | }} | ||
}} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | }} |1|2|3|4|5 = 1|6|7|8|9|10 = 2|11|12|13|14|15 = 3|16|17|18|19|20 = 4|21|22|23|24|25 = 5|26|27|28|29|30|31|32|33|34|35|36|37|38|39|40|41|42|43|44 = 6|#default = 1 | ||
}} * | }} * {{#if: {{{4|}}}| | ||
{{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | {{#switch: {{{4|}}}|d4 = 2.5|d6 = 3.5|d8 = 4.5|d10 = 5.5|d12 = 6.5|#default = 4.5 | ||
}}| | }}| |
Revision as of 19:38, 12 December 2017
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}} Parameters (all are optional): 1: modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value. 2: modify numeric value with a positive or negative number. -2 lowers damage value by 2 before outputting the damage value. 3: modify the operand. Addition is used by default (with negative numbers subtracting). Values are "mult" and "div", allowing parameters 1 and 2 to multiply or divide their values. 4: modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d4, d6, d8, d10, d12. Examples: {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual. {{Primary-Dmg||2|mult|d10}} - outputs damage double normal value, expressed as using d10's.