Outfit, Sturdy Cold-Weather Clothes: Difference between revisions
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
GMs running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive. | GMs running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive. | ||
Cold-weather clothing provides 4 points of ER | Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental cold. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold. | ||
Sturdy clothing looks normal for any characters moving about social circles of a [[Lifestyle#Modest|Modest]] lifestyle or less. Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to [[Bluff]], [[Diplomacy]], [[Intimidate]], and [[Sense Motive]]. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians. | Sturdy clothing looks normal for any characters moving about social circles of a [[Lifestyle#Modest|Modest]] lifestyle or less. Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to [[Bluff]], [[Diplomacy]], [[Intimidate]], and [[Sense Motive]]. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians. |
Revision as of 18:43, 11 December 2018
- Cost: 21 gp
- Weight: 10 lbs.
GMs running campaigns in which cold-weather is a near-constant element should permit players to have one outfit of sturdy cold-weather clothing for free, instead of the single outfit of sturdy clothing they would otherwise receive.
Cold-weather clothing provides 4 points of ER to the wearer, but only to resist the effects of environmental cold. Damaging effects caused by creatures, hazards, magic, or other phenomena completely ignore this resistance. In addition, the cold-weather clothing provides a +1 circumstance bonus to saving throws made to resist effects caused by environmental cold.
Sturdy clothing looks normal for any characters moving about social circles of a Modest lifestyle or less. Attempting to socialize in wealthier circles while attired in sturdy clothing will incur a -2 penalty to Bluff, Diplomacy, Intimidate, and Sense Motive. In addition, many shopkeepers and merchants in these wealthier districts will not do business with poorly-dressed ruffians.
Note: Outfits that are actively being worn weigh nothing. The listed weight is only applicable when the outfit is being carried or stored. Characters may only wear one outfit at a time.- Crafting: Profession (Tailor) (DC 22)