Spells: Difference between revisions
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: <h5>Attacks</h5> | : <h5>Attacks</h5> | ||
: Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone. This distinction is important for keeping or losing that fancy Invisibility spell effect | : Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone. This distinction is important for keeping or losing that fancy Invisibility spell effect. | ||
under review | under review | ||
: <h5>Bringing Back the Dead</h5> | : <h5>Bringing Back the Dead</h5> | ||
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::'''Preventing Revivification''' | ::'''Preventing Revivification''' | ||
:: Enemies can take steps to make it more difficult for a character to be returned from the dead. | :: Enemies can take steps to make it more difficult for a character to be returned from the dead. For example, simply keeping the body prevents others from using [[Raise Dead (Spell)]] or [[Resurrection (Spell)]] to restore the slain character to life. Casting trap the soul prevents any sort of revivification unless the soul is first released. Simply performing a Coup de Grace on a victim can be a potent method of ensuring death, as any return must overcome the initial inimical intent of the deathblow. | ||
::'''Revivification against One's Will''' | ::'''Revivification against One's Will''' | ||
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===Combining Magic Effects=== | ===Combining Magic Effects=== | ||
Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place: | Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place: | ||
===School (Subschool) [Descriptor]=== | ===School (Subschool) [Descriptor]=== | ||
Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. | Beneath the spell name is a line giving the school of magic (and the subschool, if any) to which the spell belongs. | ||
Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways | Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways, or have a common theme. | ||
====Abjuration==== | ====Abjuration==== | ||
:Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, | :Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, and attacks made with abjuring spells typically have strong secondary defensive effects. | ||
:If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force | :If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures unless the spell specifically applies forced movement. If you attempt to force a barrier against such a creature, you end the spell. | ||
====Conjuration==== | ====Conjuration==== | ||
: | :Conjurations transport creatures from another plane of existence to your plane, create objects or effects on the spot; heal; bring manifestations of objects, creatures, or forms of energy to you; or transport creatures or objects over great distances. Creatures you conjure usually- but not always- obey your commands. | ||
:A creature or object brought into being or transported to your location by a [[Spells#Conjuration|conjuration]] spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. | :A creature or object brought into being or transported to your location by a [[Spells#Conjuration|conjuration]] spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location (non-blocked, non-occupied) on a surface capable of supporting it. Otherwise, the spell fails and is lost. | ||
reviewed to here | |||
====Enchantment==== | ====Enchantment==== |