Skiprock (Weapon): Difference between revisions

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| Description = Skiprocks are like small puck-shaped rocks which can be thrown, used in a sling or fired from a stonebow. If used by someone with the [[Exotic Weapon Proficiency]] for skiprocks, they gain use of the ricochet ability (see below), which can be used with any delivery method.  Although skiprocks can be used as ammunition, they are thrown weapons for purposes of enchantment, drawing them for use, or for what happens to them after they are fired.  Because of this, if a skiprock is enchanted to at least +1, it gains the [[Returning, Lesser|Lesser Returning]] weapon quality (and gains [[Returning, Greater|Greater Returning]] if enchanted to at least +2) and retains that quality even if fired from a projectile weapon with greater than a +1 enhancement.  This means that a single skiprock can be used as ammunition multiple times per round if desired, as long as the returning quality is able to function.  When used as a thrown weapon, a skiprock is not usable in melee combat and so does not threaten, allow flanks, and cannot be used for attacks of opportunity.  Skiprocks belong to the "Thrown" weapons group.
| Description = Skiprocks are like small puck-shaped rocks which can be thrown, used in a sling or fired from a stonebow. If used by someone with the [[Exotic Weapon Proficiency]] for skiprocks, they gain use of the ricochet ability (see below), which can be used with any delivery method.  Although skiprocks can be used as ammunition, they are thrown weapons for purposes of enchantment, drawing them for use, or for what happens to them after they are fired.  Because of this, if a skiprock is enchanted to at least +1, it gains the Returning weapon property if desired and retains that quality even if fired from a projectile weapon with greater than a +1 enhancement.  This means that a single skiprock can be used as ammunition multiple times per round if desired, as long as the returning quality is able to function.  When used as a thrown weapon, a skiprock is not usable in melee combat and so does not threaten, allow flanks, and cannot be used for attacks of opportunity.  Skiprocks belong to the "Thrown" weapons group.


: '''Special: Ricochet'''
: '''Special: Ricochet'''

Revision as of 16:24, 31 May 2019

Skiprock, Thrown 1-Hand Thrown / Exotic [edit]
Skiprock, Thrown
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
3 gp 1d3 1d4 1d8 x2 10 ft 1/4th lbs Bludgeoning (physical, common)
Weapon Qualities: Non-Melee, Ricochet, Special
Skiprocks are like small puck-shaped rocks which can be thrown, used in a sling or fired from a stonebow. If used by someone with the Exotic Weapon Proficiency for skiprocks, they gain use of the ricochet ability (see below), which can be used with any delivery method. Although skiprocks can be used as ammunition, they are thrown weapons for purposes of enchantment, drawing them for use, or for what happens to them after they are fired. Because of this, if a skiprock is enchanted to at least +1, it gains the Returning weapon property if desired and retains that quality even if fired from a projectile weapon with greater than a +1 enhancement. This means that a single skiprock can be used as ammunition multiple times per round if desired, as long as the returning quality is able to function. When used as a thrown weapon, a skiprock is not usable in melee combat and so does not threaten, allow flanks, and cannot be used for attacks of opportunity. Skiprocks belong to the "Thrown" weapons group.
Special: Ricochet
Requires Exotic Weapon Proficiency (Skiprocks): Up to once per round, if you successfully strike your target, select a different foe within 10 feet of your first target and make a second attack. Resolve this second attack using the same attack bonuses and penalties as the first attack. On larger creatures you may choose the square you struck before determining the path to the second creature, though you must have line of effect to all squares in the path. Only roll damage once, but each target that was struck takes the full damage. Any precision damage included in the attack is only applied to the first target, but damage bonuses from Strength, feats, and magical bonuses are applied to both targets. Ricochet may never be used more than once per round, regardless of how many attacks the throwing character has, how many different skiprocks they throw, or how many different creatures they are targeting.