Trial of Fire and Acid (Sorcerer/Wizard Spell): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 96: | Line 96: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames. The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square. The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing {{circle|3}} of {{dmg| | | Description = This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames. The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square. The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing {{circle|3}} of {{dmg|corrosion}} damage, and suffer the [[Singed]] condition for the rest of the encounter dealing {{dmg|acid}} damage. | ||
: The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition. | : The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition. |
Revision as of 15:28, 27 November 2018
- Level: Cleric 3, Sorcerer/Wizard 3
- School: Transmutation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (A tiny crystal vial holding a drop of green acid, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area)
- Duration: Instantaneous
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames. The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square. The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of corrosion (physical, uncommon) damage, and suffer the Singed condition for the rest of the encounter dealing acid (energy, common) damage.
- The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |