Monk: Difference between revisions
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! 1st | ! 1st | ||
| +0 || 2 || 2 || 2 || -2/-2 || -2/-2 || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening | | +0 || 2 || 2 || 2 || -2/-2 || -2/-2 || 1d6 || 0 || +0 ft. || Align="Left" | Body Hardening, Flurry of Blows, Rattling Fist, Versatile Attack, Unarmed Strike | ||
|- | |- | ||
! 2nd | ! 2nd | ||
| +1 || 3 || 3 || 3 || -1/-1 || -1/-1 || 1d6 || 0 || +0 ft. || Align="Left" | Bonus Feat, Evasion | | +1 || 3 || 3 || 3 || -1/-1 || -1/-1 || 1d6 || 0 || +0 ft. || Align="Left" | Bonus Feat, Evasion | ||
|- | |- | ||
! 3rd | ! 3rd | ||
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=== Versatile Attack (Ex) === | === Versatile Attack (Ex) === | ||
Beginning at level | Beginning at 1st level, the monk may use her DEX modifier instead of STR for attack and damage rolls for unarmed attacks or monk weapons. | ||
=== Unarmed Attack === | === Unarmed Attack === | ||
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=== Evasion (Ex) === | === Evasion (Ex) === | ||
At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. | At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. | ||
=== Bonus Feat === | |||
At 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list: | |||
: [[Catch Off-Guard (Feat)]], [[Combat Reflexes (Feat)]], [[Deflect Arrows (Feat)]], [[Dodge (Feat)]], [[Grapple, Improved (Feat)]], [[Scorpion Style (Feat)]], and [[Throw Anything (Feat)]]. | |||
At 6th level, the following feats are added to the list: | |||
: [[Gorgon's Fist (Feat)]], [[Bull Rush, Improved (Feat)]], [[Disarm, Improved (Feat)]], [[Feint, Improved (Feat)]], [[Trip, Improved (Feat)]], and [[Mobility (Feat)]]. | |||
At 10th level, the following feats are added to the list: | |||
: [[Critical, Improved (Feat)]], [[Medusa's Wrath (Feat)]], [[Snatch Arrows (Feat)]], and [[Spring Attack (Feat)]]. | |||
A monk need not have any of the prerequisites normally required for these feats to select them. | |||
=== Fast Movement (Ex) === | === Fast Movement (Ex) === |