Environmental Effects: Difference between revisions

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==Dangerous Liquid==
 
 
===Dangerous Liquid===


Going for a swim in a vat of urine, or swimming through a pool of blood, or staying afloat in a lake of pus, are all thoroughly unpleasant things.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.  
Going for a swim in a vat of urine, or swimming through a pool of blood, or staying afloat in a lake of pus, are all thoroughly unpleasant things.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.  
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As a general rule, being immersed in a Dangerous Liquid inflicts the [[Singed]] condition, that cannot be removed until you leave the dangerous liquid. The damage dealt is based upon the liquid at the GM's discretion.  The CR of the Burned condition is the CR of the area, or the CR of the immersed player, whichever is higher.
As a general rule, being immersed in a Dangerous Liquid inflicts the [[Singed]] condition, that cannot be removed until you leave the dangerous liquid. The damage dealt is based upon the liquid at the GM's discretion.  The CR of the Burned condition is the CR of the area, or the CR of the immersed player, whichever is higher.


 
==Deadly Liquid==
 
===Deadly Liquid===


Being immersed in a deadly liquid is bad.  Going for a swim in boiling water, or swimming through a pool of acid, or staying afloat in a huge drum of molten liquid soap, are all generally terrible things. Note that lava is a separate entry.  Lava is even WORSE.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.  
Being immersed in a deadly liquid is bad.  Going for a swim in boiling water, or swimming through a pool of acid, or staying afloat in a huge drum of molten liquid soap, are all generally terrible things. Note that lava is a separate entry.  Lava is even WORSE.  See the [[Movement]] skill for trying to swim around in such unpleasant surroundings.  
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Ouch.
Ouch.


===Catching on Fire===
==Catching on Fire==


Characters exposed to burning oil, bonfires, forest fires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash. Spells that specifically set you ablaze always include the effects in the spell description.
Characters exposed to burning oil, bonfires, forest fires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash. Spells that specifically set you ablaze always include the effects in the spell description.
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Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR save to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.
Characters at risk of catching fire are allowed a Hard reflex saving throw of their CR save to avoid this fate. If a character's clothes or hair catch fire, he suffers the [[Singed]] condition with the damage based on his CR, or the CR of the effect which caused the ignition, whichever is higher.  Removing this singed condition is done as normal, although at GM discretion you may need to do other things in your given set of circumstances.


===Extinguish / Douse a Fire===
==Extinguish / Douse a Fire==


In general terms, a gallon of water, cool ash, sand, dirt, and similar substances can put out the flames on five square feet of surface. To extinguish the flames in a standard square thus requires five gallons of water, or a large pail.
In general terms, a gallon of water, cool ash, sand, dirt, and similar substances can put out the flames on five square feet of surface. To extinguish the flames in a standard square thus requires five gallons of water, or a large pail.
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See: [[Survival#Forage | Survival]] Skill
See: [[Survival#Forage | Survival]] Skill
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==Suffocation==
==Suffocation==

Revision as of 18:36, 11 December 2018