Bells (Sorcerer/Wizard Spell): Difference between revisions
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m (Text replacement - "\| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection\|Paladin}}} \| Paladin\|(.*) }}<\/onlyinclude> \| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection\|Pariah}}} \| Pariah\| }}<\/onlyinclude> \| Ranger=<onlyinclude>{{#ifeq:{{{tra...) |
m (Reese moved page Bells (Spell) to Bells (Sorcerer/Wizard Spell) without leaving a redirect) |
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Revision as of 18:31, 26 March 2019
- Level: Sorcerer/Wizard 3
- School: Enchantment
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V,S,M (A tiny silver bell, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: all creatures in target area (friend or foe), a 35 foot diameter (7x7 space) area within range.
- Duration: Instantaneous
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You make rhythmic sounds like a ringing bell, the phonemes of power woven into the childlike, silly sound. You ring a tiny silver bell in your hand, either gently, or vigorously.
- This spell has two different functions, either of which can be useful.
- The first function empowers the caster to create the delicate sound of a tinkling silver bell at any point within range of their current position to which there is line of effect. This sound can be heard within a 20 foot radius of the point chosen, and can serve handily as a distraction. Any allies of the caster gain a +2 Arcane bonus to their Stealth skill if it is rolled in the same round as the spell is cast, and they are considered to have Concealment for purposes of entering Stealth.
- The second function is far more direct and deadly. The caster chooses a target square and the delicate sound of a silver bell chimes there, affecting all creatures in a 7x7 area centered on that square who can hear the sound. The innocuous sound drills into their skulls like the keening buzz of a mosquito's wings, setting teeth on edge and driving them into fits to try and escape it. All affected creatures take (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of Rugosic (physical, uncommon) damage. If they make a saving throw as described above, they only take half damage. Being blind to sound renders them immune, even though the damage is not sonic.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |