Template:Monster: Difference between revisions
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#vardefine:To-Hit|{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:To-Hit|{{MonsterToHit|transcludesection={{{CR}}}}} | ||
}}{{ | }}{{ | ||
#vardefine:Touch-Attack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Touch-Attack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4}} | ||
}}{{ | }}{{ | ||
#vardefine:Save-DC|{{MonsterAttackSave|transcludesection={{{CR}}}}} | #vardefine:Save-DC|{{MonsterAttackSave|transcludesection={{{CR}}}}} | ||
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#vardefine:Special9ToHit|{{#expr: {{MonsterToHit|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAbility9ToHit|}}}|{{{NudgeAbility9ToHit|}}}|0}}}} | #vardefine:Special9ToHit|{{#expr: {{MonsterToHit|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAbility9ToHit|}}}|{{{NudgeAbility9ToHit|}}}|0}}}} | ||
}}{{ | }}{{ | ||
#vardefine:Special1TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special1TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility1TouchAttack|}}}|{{{NudgeAbility1TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special2TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special2TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility2TouchAttack|}}}|{{{NudgeAbility2TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special3TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special3TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility3TouchAttack|}}}|{{{NudgeAbility3TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special4TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special4TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility4TouchAttack|}}}|{{{NudgeAbility4TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special5TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special5TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility5TouchAttack|}}}|{{{NudgeAbility5TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special6TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special6TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility6TouchAttack|}}}|{{{NudgeAbility6TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special7TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special7TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility7TouchAttack|}}}|{{{NudgeAbility7TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special8TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special8TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility8TouchAttack|}}}|{{{NudgeAbility8TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special9TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} | #vardefine:Special9TouchAttack|{{#expr:{{MonsterToHit|transcludesection={{{CR}}}}} + 4 + {{#ifexpr:{{{NudgeAbility9TouchAttack|}}}|{{{NudgeAbility9TouchAttack|}}}|0}}}} vs. AC (always hits on a 16+ on the die) | ||
}}{{ | }}{{ | ||
#vardefine:Special1SaveDC|{{#expr:{{MonsterAttackSave|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAbility1SaveDC|}}}|{{{NudgeAbility1SaveDC|}}}|0}}}} | #vardefine:Special1SaveDC|{{#expr:{{MonsterAttackSave|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAbility1SaveDC|}}}|{{{NudgeAbility1SaveDC|}}}|0}}}} | ||
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<h2 class="bestiary">Defense</h2> | <h2 class="bestiary">Defense</h2> | ||
: '''AC:''' {{#expr:{{MonsterAC|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAC|}}}|{{{NudgeAC | : '''AC:''' {{#expr:{{MonsterAC|transcludesection={{{CR}}}}} + {{#ifexpr:{{{NudgeAC|}}}|{{{NudgeAC|}}}|0}}}} | ||
:'''Maneuver Defense ([[Maneuver Defense|MD]]):''' {{#expr:{{Challenging-Skill-DC|transcludesection={{{CR}}}}} + {{#ifexpr:{{{Nudge-Maneuver-Defense|}}}|{{{Nudge-Maneuver-Defense|}}}|0}}}} {{#if:{{{Maneuver-Defense-Notes|}}}| ({{{Maneuver-Defense-Notes}}})|}} | :'''Maneuver Defense ([[Maneuver Defense|MD]]):''' {{#expr:{{Challenging-Skill-DC|transcludesection={{{CR}}}}} + {{#ifexpr:{{{Nudge-Maneuver-Defense|}}}|{{{Nudge-Maneuver-Defense|}}}|0}}}} {{#if:{{{Maneuver-Defense-Notes|}}}| ({{{Maneuver-Defense-Notes}}})|}} | ||
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: '''Standard Attack:'''{{#ifeq:{{{Override-Pri-Atk--Std-Atk-Qty}}}|0||{{#!: | : '''Standard Attack:'''{{#ifeq:{{{Override-Pri-Atk--Std-Atk-Qty}}}|0||{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Pri-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Pri-Atk--Std-Atk-Qty|}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Pri-Atk--Std-Atk-Qty}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{PriAtkName|Unnamed Attack 1}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} | }} {{#if: {{{Override-Pri-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Pri-Atk--Std-Atk-Qty|}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Pri-Atk--Std-Atk-Qty}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{PriAtkName|Unnamed Attack 1}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:PrimaryToHit}}}}}} ({{#if: {{{Override-Pri-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Pri-Atk--Std-Atk-Damage--Notes}}}|{{#var:PriDamage-StdAtk}}{{#var:Pri-Atk-Crit-Range}}}}) as {{#ifexist: {{{Pri-Atk-Dmg-Type}}}|[[{{{Pri-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Pri-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Pri-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{PriAtkNotes|}}}|; {{{PriAtkNotes}}}|}}}}{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifeq:{{{Override-Sec-Atk--Std-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Sec-Atk--Std-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Sec-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Sec-Atk--Std-Atk-Qty|}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Sec-Atk--Std-Atk-Qty}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{SecAtkName|Unnamed Attack 2}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} | }} {{#if: {{{Override-Sec-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Sec-Atk--Std-Atk-Qty|}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Sec-Atk--Std-Atk-Qty}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{SecAtkName|Unnamed Attack 2}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:SecondaryToHit}}}}}} ({{#if: {{{Override-Sec-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Sec-Atk--Std-Atk-Damage--Notes}}}|{{#var:SecDamage-StdAtk}}{{#var:Sec-Atk-Crit-Range}}}}) as {{#ifexist: {{{Sec-Atk-Dmg-Type}}}|[[{{{Sec-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Sec-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Sec-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{SecAtkNotes|}}}|; {{{SecAtkNotes}}}|}}|}}}}|}}{{#if: {{{TerAtkName|}}}|{{#ifeq:{{{Override-Ter-Atk--Std-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Ter-Atk--Std-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Ter-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ter-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Ter-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{TerAtkName|Unnamed Attack 3}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} | }} {{#if: {{{Override-Ter-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ter-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Ter-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{TerAtkName|Unnamed Attack 3}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:TertiaryToHit}}}}}} ({{#if: {{{Override-Ter-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Ter-Atk--Std-Atk-Damage--Notes}}}|{{#var:TerDamage-StdAtk}}{{#var:Ter-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ter-Atk-Dmg-Type}}}|[[{{{Ter-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ter-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ter-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{TerAtkNotes|}}}|; {{{TerAtkNotes}}}|}}|}}}}|}}{{#if: {{{QuaAtkName|}}}|{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifeq:{{{Override-Qua-Atk--Std-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Qua-Atk--Std-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Qua-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Qua-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Qua-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{QuaAtkName|Unnamed Attack 4}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} | }} {{#if: {{{Override-Qua-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Qua-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Qua-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Standard-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{QuaAtkName|Unnamed Attack 4}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:QuaternaryToHit}}}}}} ({{#if: {{{Override-Qua-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Qua-Atk--Std-Atk-Damage--Notes}}}|{{#var:QuaDamage-StdAtk}}{{#var:Qua-Atk-Crit-Range}}}}) as {{#ifexist: {{{Qua-Atk-Dmg-Type}}}|[[{{{Qua-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Qua-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Qua-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{QuaAtkNotes|}}}|; {{{QuaAtkNotes}}}|}}|}}}}|}}|}} | ||
: '''Full Attack:'''{{#ifeq:{{{Override-Pri-Atk--Full-Atk-Qty}}}|0||{{#!: | : '''Full Attack:'''{{#ifeq:{{{Override-Pri-Atk--Full-Atk-Qty}}}|0||{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Pri-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Pri-Atk--Full-Atk-Qty|}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Pri-Atk--Full-Atk-Qty}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{PriAtkName|Unnamed Attack 1}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} | }} {{#if: {{{Override-Pri-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Pri-Atk--Full-Atk-Qty|}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Pri-Atk--Full-Atk-Qty}}}}} | {{#if: {{{TerAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{PriAtkName|Unnamed Attack 1}}} {{#if:{{{PriAtkIsAuto-Hit|}}}|({{{PriAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{PriAtkVSTouchAC}}}|Y|+{{#expr:{{#var:PrimaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:PrimaryToHit}}}}}} ({{#if: {{{Override-Pri-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Pri-Atk--Full-Atk-Damage--Notes}}}|{{#var:PriDamage-FullAtk}}{{#var:Pri-Atk-Crit-Range}}}}) as {{#ifexist: {{{Pri-Atk-Dmg-Type}}}|[[{{{Pri-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Pri-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Pri-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{PriAtkNotes-FullAtkOnly|}}}|; {{{PriAtkNotes-FullAtkOnly}}}|{{#if:{{{PriAtkNotes|}}}|; {{{PriAtkNotes}}}|}}}}}}{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifeq:{{{Override-Sec-Atk--Full-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Sec-Atk--Full-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Sec-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Sec-Atk--Full-Atk-Qty|}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Sec-Atk--Full-Atk-Qty}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{SecAtkName|Unnamed Attack 2}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} | }} {{#if: {{{Override-Sec-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Sec-Atk--Full-Atk-Qty|}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{{Override-Sec-Atk--Full-Atk-Qty}}}}} | {{#if: {{{QuaAtkName|}}} | {{#expr: {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}} - {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}} | {{MonsterAtkQty|transcludesection=Secondary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}}}x {{{SecAtkName|Unnamed Attack 2}}} {{#if:{{{SecAtkIsAuto-Hit|}}}|({{{SecAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{SecAtkVSTouchAC}}}|Y|+{{#expr:{{#var:SecondaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:SecondaryToHit}}}}}} ({{#if: {{{Override-Sec-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Sec-Atk--Full-Atk-Damage--Notes}}}|{{#var:SecDamage-FullAtk}}{{#var:Sec-Atk-Crit-Range}}}}) as {{#ifexist: {{{Sec-Atk-Dmg-Type}}}|[[{{{Sec-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Sec-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Sec-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{SecAtkNotes-FullAtkOnly|}}}|; {{{SecAtkNotes-FullAtkOnly}}}|{{#if:{{{SecAtkNotes|}}}|; {{{SecAtkNotes}}}|}}}}|}}}}|}}{{#if: {{{TerAtkName|}}}|{{#ifeq:{{{Override-Ter-Atk--Full-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Ter-Atk--Full-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Ter-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ter-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Ter-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{TerAtkName|Unnamed Attack 3}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} | }} {{#if: {{{Override-Ter-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ter-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Ter-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Tertiary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{TerAtkName|Unnamed Attack 3}}} {{#if:{{{TerAtkIsAuto-Hit|}}}|({{{TerAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{TerAtkVSTouchAC}}}|Y|+{{#expr:{{#var:TertiaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:TertiaryToHit}}}}}} ({{#if: {{{Override-Ter-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Ter-Atk--Full-Atk-Damage--Notes}}}|{{#var:TerDamage-FullAtk}}{{#var:Ter-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ter-Atk-Dmg-Type}}}|[[{{{Ter-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ter-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ter-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{TerAtkNotes-FullAtkOnly|}}}|; {{{TerAtkNotes-FullAtkOnly}}}|{{#if:{{{TerAtkNotes|}}}|; {{{TerAtkNotes}}}|}}}}|}}}}|}}{{#if: {{{QuaAtkName|}}}|{{#ifeq: {{{MeleeOrNatural}}}|Natural|{{#ifeq:{{{Override-Qua-Atk--Full-Atk-Qty}}}|0||{{#ifexpr: {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}} or {{#ifexpr:{{{Override-Qua-Atk--Full-Atk-Qty}}}|1|0}}|{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Qua-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Qua-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Qua-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{QuaAtkName|Unnamed Attack 4}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} | }} {{#if: {{{Override-Qua-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Qua-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}} | {{{Override-Qua-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Quaternary-Full-{{#var:MonsterAtkQtyMatrix}}}}}}x {{{QuaAtkName|Unnamed Attack 4}}} {{#if:{{{QuaAtkIsAuto-Hit|}}}|({{{QuaAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{QuaAtkVSTouchAC}}}|Y|+{{#expr:{{#var:QuaternaryToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:QuaternaryToHit}}}}}} ({{#if: {{{Override-Qua-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Qua-Atk--Full-Atk-Damage--Notes}}}|{{#var:QuaDamage-FullAtk}}{{#var:Qua-Atk-Crit-Range}}}}) as {{#ifexist: {{{Qua-Atk-Dmg-Type}}}|[[{{{Qua-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Qua-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Qua-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}}{{#if:{{{QuaAtkNotes-FullAtkOnly|}}}|; {{{QuaAtkNotes-FullAtkOnly}}}|{{#if:{{{QuaAtkNotes|}}}|; {{{QuaAtkNotes}}}|}}}}|}}}}|}}|}} | ||
: '''Standard Ranged:''' {{#if:{{{RangedAtkName|}}}|{{#ifeq:{{{Override-Ranged-Atk--Std-Atk-Qty}}}|0||{{#!: | : '''Standard Ranged:''' {{#if:{{{RangedAtkName|}}}|{{#ifeq:{{{Override-Ranged-Atk--Std-Atk-Qty}}}|0||{{#!: | ||
::* | ::* | ||
}} {{#if: {{{Override-Ranged-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName|Unnamed Ranged Attack}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} | }} {{#if: {{{Override-Ranged-Atk--Std-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Std-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Std-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Standard-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName|Unnamed Ranged Attack}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Std-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Std-Atk-Damage--Notes}}}|{{#var:RangedDamage-StdAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes|}}}|; {{{RangedAtkNotes}}}}}|}}{{#if:{{{HasRangedFullAttack|}}}|{{#ifeq:{{{Override-Ranged-Atk--Full-Atk-Qty}}}|0||{{#!: | ||
: '''Full Ranged:''' | : '''Full Ranged:''' | ||
::* | ::* | ||
}} {{#if: {{{Override-Ranged-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} | }} {{#if: {{{Override-Ranged-Atk--Full-Atk-Qty|}}} | {{#iferror: {{#expr: {{{Override-Ranged-Atk--Full-Atk-Qty|}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}} | {{{Override-Ranged-Atk--Full-Atk-Qty}}}}} | {{MonsterAtkQty|transcludesection=Primary-Full-{{#var:RangedAtkQtyMatrix}}}}}}x {{{RangedAtkName}}} {{#if:{{{RangedAtkIsAuto-Hit|}}}|({{{RangedAtkIsAuto-Hit}}} -- auto-hit)|{{#ifeq:{{{RangedAtkVSTouchAC}}}|Y|+{{#expr:{{#var:RangedToHit}} + 4}} vs. AC (always hits on a 16+ on the die)|+{{#var:RangedToHit}}}}}} ({{#if: {{{Override-Ranged-Atk--Full-Atk-Damage--Notes|}}}|{{{Override-Ranged-Atk--Full-Atk-Damage--Notes}}}|{{#var:RangedDamage-FullAtk}}{{#var:Ranged-Atk-Crit-Range}}}}) as {{#ifexist: {{{Ranged-Atk-Dmg-Type}}}|[[{{{Ranged-Atk-Dmg-Type}}}]] <span style="font-size:85%">({{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Type}}, {{:{{{Ranged-Atk-Dmg-Type}}}|transcludesection=Abundance}})</span>|<span style="color:red">(undefined damage type)</span>}} {{#ifexpr:{{{RangedAtkIncrementDistance|}}}|(Increment: {{{RangedAtkIncrementDistance|10}}} ft.; {{#ifexpr: {{{RangedAtkNumberOfIncrements|}}}|Max Range: {{#expr:{{{RangedAtkIncrementDistance|10}}}*{{{RangedAtkNumberOfIncrements|5}}}}} ft.)|Max Range: 50 ft.)}}|}} {{#if:{{{RangedAtkNotes-FullAtkOnly|}}}|; {{{RangedAtkNotes-FullAtkOnly}}}|{{#if:{{{RangedAtkNotes|}}}|; {{{RangedAtkNotes}}}|}}}}|}}}}|}} | ||
:'''Maneuver Offense:''' +{{ | :'''Maneuver Offense:''' +{{ |
Revision as of 16:20, 29 July 2019
Monster Name (CR -)
? - Medium - ?
- No description found.
General
- Lore Check: Know (Local) (Basic: DC 2; Full: DC 17)
- Init: +-12
- Ambush Chance: 10+ on d20 (req's 1 minute prep)
- Senses:
Defense
- AC: 0
- Maneuver Defense (MD): 0
- Hit Points: 0 (Bloodied Value: 0) Hit Dice: 0
- Fort: +Expression error: Unrecognized punctuation character "[". Refl: +Expression error: Unrecognized punctuation character "[". Will: +Expression error: Unrecognized punctuation character "[".
- Special Defenses:
- Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
- Weak Against:
Offense
- Movement Types: Walk 30 ft.
- Space / Reach: 5 ft. / 5 ft.
- Standard Attack:
- 0x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
- Full Attack:
- 0x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
- Standard Ranged:
- Maneuver Offense: +Expression error: Unrecognized punctuation character "[".
- Siege Damage: Not siege capable
- Special Attacks: -
Statistics
- Str: - Dex: - Con: - Int: - Wis: - Cha: -
- Feats:
- Skills:
- Perception +-12
- All other skills: ++0 (no ranks)
- Languages: -
Special Abilities
- None
Combat Tactics
- -
Out of Combat
- -
Rewards
- XP: 0
- Treasure: Sellable Goods worth 0 gp.
- Weight: 10 lbs. Volume: 0 cu ft
- Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20: Result Remnant Found (If Any) 1 - 10 Nothing Found 11 - 14 1 Languid Remnant (tier 1) 15 - 17 1 Pale Remnant (tier 2) 18 - 19 1 Bright Remnant (tier 3) 20 Roll on Table 2
Table 2: Roll a d20: Result Remnant(s) Found 1 - 5 3 Languid Remnants (tier 1) 6 - 10 3 Pale Remnants (tier 2) 11 - 14 1 Intense Remnant (tier 4) 15 - 17 1 Blazing Remnant (tier 5) 18 - 19 1 Vital Remnant (tier 6) 20 Roll on Table 3
Table 3: Roll a d20: Result Remnant(s) Found 1 - 5 3 Bright Remnants (tier 3) 6 - 8 3 Intense Remnants (tier 4) 9 - 11 3 Blazing Remnants (tier 5) 12 - 14 3 Vital Remnants (tier 6) 15 - 17 1 Prime Remnant (tier 7) 18 - 19 1 Mythic Remnant (tier 8) 20 1 Empyrean Remnant (tier 9)