Skeleton Legionnaire: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 66: Line 66:
'''Feats''' [[Feint, Improved|Improved Feint]]
'''Feats''' [[Feint, Improved|Improved Feint]]


'''Skills''' Bluff +8
'''Skills''' Bluff +6


'''Languages''' None
'''Languages''' None
Line 72: Line 72:


=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
None, but see feats
; Rusty Equipment
Skeletons wear equipment and wield weapons that are as old as they are. All their equipment has the Fragile property, though GM's shouldn't bother with tracking broken conditions on weapons.
 
 
; Damage Resistance
Skeletons are highly resistant to all physical damage except bludgeoning
 
 
; Immortality
Skeletons cannot be killed.  However, low-level skeletons like these may lie shattered and dormant after being defeated for decades or even centuries before rising again to seek to rid the world of life.





Revision as of 01:48, 25 April 2014


xx

Skeletal Legionnaire (CR 3)

A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers.

Skeleton Legionnaires are even more durable than plain skeletons, the clattering remains of armor serving to protect them in the battle they excelled at in life. Although as mindless as any skeleton, Legionnaires have a ghastly remnant of their martial skill, and will fight with startling ability and skill.


GENERAL

CR 3 Hit Dice 4

XP 800

NE Medium Undead

Init +2; Senses darkvision 60 ft, Perception +5


DEFENSE

AC 19, touch 12, flat-footed 17 (+2 dex, +7 armor)

hp 30

Fort +2, Ref +6, Will +2

Aura: -

SR: -

Special Defenses: DR 5/bludgeoning

Immunities: Undead Traits

Weaknesses: -


OFFENSE

Speed 30 ft.

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee Longsword +6 (1d8+2/19-20x2)

Full Melee Longsword +6 (1d8+2/19-20x2)

Ranged Javelin +5 (1d8+4/x2)

Special Attacks None, but see feats

Action Points 0


STATISTICS

Str 18, Dex 19, Con -, Int 3, Wis 3, Cha 14

Base Atk +3; CMB +7; CMD 18

Feats Improved Feint

Skills Bluff +6

Languages None


SPECIAL ABILITIES

Rusty Equipment

Skeletons wear equipment and wield weapons that are as old as they are. All their equipment has the Fragile property, though GM's shouldn't bother with tracking broken conditions on weapons.


Damage Resistance

Skeletons are highly resistant to all physical damage except bludgeoning


Immortality

Skeletons cannot be killed. However, low-level skeletons like these may lie shattered and dormant after being defeated for decades or even centuries before rising again to seek to rid the world of life.


TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution.

At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4, 20x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury.

Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation.