Talk:Headband Slot Magic Items: Difference between revisions
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: hoe+4, 2 at fluent, plus 1 at novice, plus one at pidgin, CL10 | : hoe+4, 2 at fluent, plus 1 at novice, plus one at pidgin, CL10 | ||
: hoe+5, 2 at fluent, two at novice, one at pidgin , Cl13 | : hoe+5, 2 at fluent, two at novice, one at pidgin , Cl13 | ||
: hoe+6, 2 at native, one at fluent, one at novice, one at pidgin, | : hoe+6, 2 at native, one at fluent, one at novice, one at pidgin, Cl17 | ||
: hoe+7, 3 at native, one at fluent, one at novice, | : hoe+7, 3 at native, one at fluent, one at novice, Cl22 | ||
: hoe+8, 4 at native, one at fluent, | : hoe+8, 4 at native, one at fluent, Cl28 | ||
: hoe+9, 5 at native. | : hoe+9, 5 at native. Cl35 | ||
nine items total. | nine items total. |
Revision as of 15:32, 8 September 2019
Familiar Spell (Feat) item
Thanatopic Spell (Feat) item
headband of eloquence = grants the specific ability to speak languages. ranges from : hoe+1, 1 at fluent, 1 at pidgin, CL1 : hoe+2, 1 at fluent, 1 at novice, CL4 : hoe+3, 2 at fluent, one at pidgin, CL7 : hoe+4, 2 at fluent, plus 1 at novice, plus one at pidgin, CL10 : hoe+5, 2 at fluent, two at novice, one at pidgin , Cl13 : hoe+6, 2 at native, one at fluent, one at novice, one at pidgin, Cl17 : hoe+7, 3 at native, one at fluent, one at novice, Cl22 : hoe+8, 4 at native, one at fluent, Cl28 : hoe+9, 5 at native. Cl35 nine items total.
love the idea of a ring that does four things inscribed on it. see if there's a way to incorporate this mechanic.
dead mans headband = as writen, plus adds scaling temp hit points if damaged, more scaling temps at bloodied, plus scaling heal if knocked unconscious.
shifters headband and summoners headband = acts as a headband stat item, cost a lot more, also adds bonuses to elemental form, dragon form, shapechange, poly self, etc, and/or, bonuses to summoned monsters +1CR, +2 CR, +1 mob +1CR, +1 mob +2CR.
headband of ponderous recognition = as head stat item, see above, plus 1/day allows a roll of 10 to id monsters, scales to 2/d, 1/encounter, 2/encounter, scales to roll of 15, roll of non-nat 20, roll of nat 20, action scales from swift to immediate to free
headband of unshakeable resolve = chose 3 status effect trees. any effect is one step weaker. scales to more trees (up to nine? 18?) scales to two steps weaker, weak minimum, two steps weaker, no effect minimum.
phylactery of the shepard = as written, adds scaling number of times per day, adds scaling (CL of the item) to the healing granted, time taken scales from swift to immediate to free
headband of havoc = any time the wearer takes a penalty to hit for a bonus in damage, add the CL of the item to the damage.
hunter's band = acts as weak head stat item, adds +1 quarry die to any quary pool, scales to +2 dice, +1 to all dice rolled, +1 die and +1, +2 dice and +1, +2 dice and plus 2
phylactery of channeling = as hunter's band except for channel divinity, see negative and positive channeling headband
Brawler's skullcap = as hunters band except for brawler damage?
skulking band = as hunters band except for sneak attack dice
stalking band = as hunters band except for encroaching dice
stalwart warrior band = adds item cl to damage granted by tactics only
headband of mental resilience = adds scaling temp ability points. Love this mechanic! temp hitpoints for stats! add this to a belt, possibly integrate this effect into all stat adders for a hefty price increase