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SPEED: A paragon creature's speed triples, for all movement types.
SPEED: A paragon creature's speed triples, for all movement types.


AC: Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus(if the creature already has a natural armor bonus, use whichever is better.)
AC: Paragon creatures gain a +12 bonus to AC and a +12 bonus to AC. They also gain a +5 natural armor bonus(if the creature already has a natural armor bonus, use whichever is better.)


Attacks: A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
Attacks: A paragon creature makes all its attacks with a +25 bonus on the attack roll.


Damage: A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
Damage: A paragon creature gains a +20 bonus on damage rolls for all melee and thrown ranged attacks.


Special Attacks: A paragon creatures special attacks, if any, all gain a +13 insight bonus, if applicable. For instance, a paragon creature might have a special attack which allows it to put its enemies to sleep if they fail a Will saving throw (DC:15); applying the bonus increases the DC to 28. Likewise, it may have a special ability that allows it to rend; in this case the +13 insight bonus could be applied to damage. The +13 insight bonus may be applied to a given special ability once. One example of a special attack to which the +13 insight bonus would not apply is the dream haunting ability of the night hag.
Special Attacks: A paragon creatures special attacks, if any, all gain a +13 bonus, if applicable. For instance, a paragon creature might have a special attack which allows it to put its enemies to sleep if they fail a Will saving throw (DC:15); applying the bonus increases the DC to 28. Likewise, it may have a special ability that allows it to rend; in this case the +13 bonus could be applied to damage. The +13 bonus may be applied to a given special ability once. One example of a special attack to which the +13 bonus would not apply is the dream haunting ability of the night hag.


Spell Like Abilities(Sp) or Psionics(Sp): if the base creature has any spell-like abilities, it gains +15 to its caster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a paragon creature. A paragon creature also gains the ability to use Greater Dispelling, Haste, and See Invisibility three times per day, even if it did not have those abilities before, at the 15th caster level.
Spell Like Abilities(Sp) or Psionics(Sp): if the base creature has any spell-like abilities, it gains +15 to its caster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a paragon creature. A paragon creature also gains the ability to use Greater Dispelling, Haste, and See Invisibility three times per day, even if it did not have those abilities before, at the 15th caster level.
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In all cases, if the creature already had such qualities, use whichever is better.
In all cases, if the creature already had such qualities, use whichever is better.


Saves: The paragon creature gains a +10 insight bonus on all its saves.
Saves: The paragon creature gains a +10 bonus on all its saves.


Abilities: All ability scores are 15 points higher than those of the base creature.
Abilities: All ability scores are 15 points higher than those of the base creature.


Skills: A paragon creature gains a +10 competency bonus on all its skill checks.
Skills: A paragon creature gains a +10 bonus on all its skill checks.


Feats: Same as the base creature, plus two bonus feats.
Feats: Same as the base creature, plus two bonus feats.
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Speed 2.5 times primary movement ability, 2 times all others, round down to nearest five feet
Speed 2.5 times primary movement ability, 2 times all others, round down to nearest five feet


AC +10 Insight bonus, +10 luck Bonus, +5 Natural bonus. If already has any of these, this stacks with existing.
AC +10 bonus, +10 Bonus, +5 Natural bonus. If already has any of these, this stacks with existing.


Attacks: +20 Luck bonus
Attacks: +20 bonus


Damage +20 Luck bonus
Damage +20 bonus


Special Attacks: +10 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +10 bonus to one aspect of each attack, if applicable.


Psionics: +10 Manifester level
Psionics: +10 Manifester level
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Special Qualities Keeps all, and gains ER 10 vs all energy types, DR20/epic, SR CR+10, Fast Healing 20
Special Qualities Keeps all, and gains ER 10 vs all energy types, DR20/epic, SR CR+10, Fast Healing 20


Saves +10 Insight bonus to all saves
Saves +10 bonus to all saves


Abilities Add up to 70 points to the ability array, no more than +20 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 70 points to the ability array, no more than +20 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +10 Competence bonus on all skills
Skills +10 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Speed 2 times all movement modes
Speed 2 times all movement modes


AC +8 Insight bonus, +8 luck Bonus, +4 Natural bonus. If already has any of these, this stacks with existing.
AC +8 bonus, +8 Bonus, +4 Natural bonus. If already has any of these, this stacks with existing.


Attacks: +12 Luck bonus
Attacks: +12 bonus


Damage +16 Luck bonus
Damage +16 bonus


Special Attacks: +8 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +8 bonus to one aspect of each attack, if applicable.


Psionics: +8 Manifester level
Psionics: +8 Manifester level
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Special Qualities Keeps all, and gains ER 8 vs all energy types, DR16/+5, SR=CR+10, Fast Healing 20
Special Qualities Keeps all, and gains ER 8 vs all energy types, DR16/+5, SR=CR+10, Fast Healing 20


Saves +8 Insight bonus to all saves
Saves +8 bonus to all saves


Abilities Add up to 55 points to the ability array, no more than +18 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 55 points to the ability array, no more than +18 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +10 Competence bonus on all skills
Skills +10 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Speed X2 primary movement mode, x1.5 all other movement modes, round down to nearest 5 feet
Speed X2 primary movement mode, x1.5 all other movement modes, round down to nearest 5 feet


AC +8 Insight bonus, +8 luck Bonus. If already has any of these, this stacks with existing.
AC +8 bonus, +8 Bonus. If already has any of these, this stacks with existing.


Attacks: +10 Luck bonus
Attacks: +10 bonus


Damage +15 Luck bonus
Damage +15 bonus


Special Attacks: +7 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +7 bonus to one aspect of each attack, if applicable.


Psionics: +7 Manifester level
Psionics: +7 Manifester level
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Special Qualities Keeps all, and gains ER 8 vs all energy types, DR10/+4, SR=CR+7, Fast Healing 16
Special Qualities Keeps all, and gains ER 8 vs all energy types, DR10/+4, SR=CR+7, Fast Healing 16


Saves +7 Insight bonus to all saves
Saves +7 bonus to all saves


Abilities Add up to 42 points to the ability array, no more than +12 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 42 points to the ability array, no more than +12 to any single one, recalculate hits, damage, saves, and hitpoints
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Speed X2 primary movement mode
Speed X2 primary movement mode


AC +6 Insight bonus, +6 luck Bonus. If already has any of these, this stacks with existing.
AC +6 bonus, +6 Bonus. If already has any of these, this stacks with existing.


Attacks: +8 Luck bonus
Attacks: +8 bonus


Damage +8 Luck bonus
Damage +8 bonus


Special Attacks: +6 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +6 bonus to one aspect of each attack, if applicable.


Psionics: +6 Manifester level
Psionics: +6 Manifester level
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Special Qualities Keeps all, and gains ER 15 vs all energy types, DR20/+4, SR=CR+10, Fast Healing 15
Special Qualities Keeps all, and gains ER 15 vs all energy types, DR20/+4, SR=CR+10, Fast Healing 15


Saves +7 Insight bonus to all saves
Saves +7 bonus to all saves


Abilities Add up to 24 points to the ability array, no more than +10 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 24 points to the ability array, no more than +10 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +6 Competence bonus on all skills
Skills +6 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Speed X1.5 primary movement mode, x1.5 all other movement modes, round down to nearest 5 feet
Speed X1.5 primary movement mode, x1.5 all other movement modes, round down to nearest 5 feet


AC +5 Insight bonus, +5 luck Bonus. If already has any of these, this stacks with existing.
AC +5 bonus, +5 Bonus. If already has any of these, this stacks with existing.


Attacks: +5 Luck bonus
Attacks: +5 bonus


Damage +5 Luck bonus
Damage +5 bonus


Special Attacks: +5 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +5 bonus to one aspect of each attack, if applicable.


Psionics: +5 Manifester level
Psionics: +5 Manifester level
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Special Qualities Keeps all, and gains ER 5 vs all energy types, DR5/+3, Fast Healing 10
Special Qualities Keeps all, and gains ER 5 vs all energy types, DR5/+3, Fast Healing 10


Saves +5 Insight bonus to all saves
Saves +5 bonus to all saves


Abilities Add up to 18 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 18 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +5 Competence bonus on all skills
Skills +5 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Speed Primary movement x1.5 round down to nearest 5 feet
Speed Primary movement x1.5 round down to nearest 5 feet


AC +4 Insight bonus, +4 luck Bonus. If already has any of these, this stacks with existing.
AC +4 bonus, +4 Bonus. If already has any of these, this stacks with existing.


Attacks: +4 Luck bonus
Attacks: +4 bonus


Damage +4 Luck bonus
Damage +4 bonus


Special Attacks: +4 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +4 bonus to one aspect of each attack, if applicable.


Psionics: +4 Manifester level
Psionics: +4 Manifester level
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Special Qualities Keeps all, and gains ER 4 vs all energy types, DR4/+2, Fast Healing 5
Special Qualities Keeps all, and gains ER 4 vs all energy types, DR4/+2, Fast Healing 5


Saves +4 Insight bonus to all saves
Saves +4 bonus to all saves


Abilities Add up to 12 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 12 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +4 Competence bonus on all skills
Skills +4 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Speed Primary movement plus ten feet
Speed Primary movement plus ten feet


AC +4 Insight bonus, +4 luck Bonus. If already has any of these, this stacks with existing.
AC +4 bonus, +4 Bonus. If already has any of these, this stacks with existing.


Attacks: +4 Luck bonus
Attacks: +4 bonus


Damage +4 Luck bonus
Damage +4 bonus


Special Attacks: +4 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +4 bonus to one aspect of each attack, if applicable.


Psionics: +4 Manifester level
Psionics: +4 Manifester level
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Special Qualities Keeps all, and gains ER 4 vs all energy types, DR4/+2, Fast Healing 5
Special Qualities Keeps all, and gains ER 4 vs all energy types, DR4/+2, Fast Healing 5


Saves +4 Insight bonus to all saves
Saves +4 bonus to all saves


Abilities Add up to 12 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints
Abilities Add up to 12 points to the ability array, no more than +6 to any single one, recalculate hits, damage, saves, and hitpoints


Skills +4 Competence bonus on all skills
Skills +4 bonus on all skills


Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
Feats: As base plus 2 bonus. If new CR is 20+, add 1 additional Epic feat
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Damage: Add its CR after applying this template as a deadly damage bonus to all attacks doing hitpoint damage.
Damage: Add its CR after applying this template as a deadly damage bonus to all attacks doing hitpoint damage.


Special Attacks: +8 insight bonus to one aspect of each attack, if applicable.
Special Attacks: +8 bonus to one aspect of each attack, if applicable.


Psionics: As standard
Psionics: As standard
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The Deadly template is used to increase the deadliness of a creature. A Deadly creature is extremely quick and powerful with its attacks, to the point where it gets an extra bonus "deadly" attack with either a regular attack action or a full attack action. This bonus attack can be used in any round in which any feats or abilities allow at least one primary attack. It does NOT allow extra sneak attack damage to tbe applied, and is only usable with the attack defined as the creatures primary attack.
The Deadly template is used to increase the deadliness of a creature. A Deadly creature is extremely quick and powerful with its attacks, to the point where it gets an extra bonus "deadly" attack with either a regular attack action or a full attack action. This bonus attack can be used in any round in which any feats or abilities allow at least one primary attack. It does NOT allow extra sneak attack damage to tbe applied, and is only usable with the attack defined as the creatures primary attack.


In addition, all of a Deadly creatures attacks that do damage receive a deadly bonus equal to the monster's CR after this template was applied. This bonus does NOT apply to any non-hit point damage.
In addition, all of a Deadly creatures attacks that do damage receive a bonus equal to the monster's CR after this template was applied. This bonus does NOT apply to any non-hit point damage.


A Deadly creature gets a +8 insight bonus to ONE aspect of each special attack it may possess. For example the DC of a gaze attack may go up by +8, but not the damage inflicted,etc.
A Deadly creature gets a +8 bonus to ONE aspect of each special attack it may possess. For example the DC of a gaze attack may go up by +8, but not the damage inflicted,etc.


Sample Deadly creature:
Sample Deadly creature:
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This dire tiger is similar to its less deadly cousins, but it has blinding speed and power in its attacks. It is able to pounce and deliver a blinding flurry of claw strikes, and if it successfully grabs, its rake attack has both a deadly bonus and an insight bonus, to deliver huge damage quickly.
This dire tiger is similar to its less deadly cousins, but it has blinding speed and power in its attacks. It is able to pounce and deliver a blinding flurry of claw strikes, and if it successfully grabs, its rake attack has both a bonus and an bonus, to deliver huge damage quickly.





Revision as of 15:37, 7 February 2020