Whip (Weapon): Difference between revisions
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| Quality4 = Non-Threatening | | Quality4 = Non-Threatening | ||
| Quality5 = Provocative | | Quality5 = Provocative | ||
| Quality6 = | | Quality6 = Subduing | ||
| Quality7 = | | Quality7 = Trip | ||
| Quality8 = | | Quality8 = | ||
| Quality9 = | | Quality9 = |
Revision as of 19:25, 20 May 2020
Whip | 1-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
1 gp | 1d2 | 1d3 | 1d4 | x2 | - | 2 lbs | Slashing (physical, common) | ||
Weapon Qualities: Disarm, Finesse, Inclusive Reach, Non-Threatening, Provocative, Subduing, Trip | |||||||||
This is the traditional animal whip used to handle herds, draft teams, and the like. It deals very little damage and does not threaten squares, as the tip is deliberately made light, so as to leave the herded animals unharmed (most draft animals have a point or two of DR). Rarely used in serious fights, not least because using it provokes attacks of opportunity from people nearby. If you have the exotic weapon proficiency with this weapon, it threatens squares with its reach, and does not automatically provoke attacks of opportunity when used to attack. This weapon is included here for reference, not because it's a good weapon for combat. The Whip belongs to the "Flails", weapon group. |