Talk:Partisan: Difference between revisions
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29th Skill Prodigy - Sleight of Hand | 29th Skill Prodigy - Sleight of Hand | ||
31st Skill Virtuoso - Might, Heal | 31st Skill Virtuoso - Might, Heal | ||
33rd | 33rd Deflect Arrows | ||
35th Survivor | 35th Survivor | ||
Revision as of 17:45, 22 November 2020
partisan build: trip/reposition build, scythe, samaritan path, offensive build
Partisan feats 1st Endurance 3rd Diehard 5th Weapon Focus-Scythe 7th Weapon Specialization-Scythe 9th Greater Weapon Focus - Scythe 11th Greater Weapon Specialization - Scythe 13th Combat Reflexes 15th Improved Combat Maneuvers 17th Skill Expert - Sleight of Hand 19th Skill Specialist - Sleight of Hand 21st Epic Weapon Focus - Scythe 23rd Epic Weapon Specialization - Scythe 25th Weapon Supremacy - Scythe 27th Brute Strength 29th Skill Prodigy - Sleight of Hand 31st Skill Virtuoso - Might, Heal 33rd Deflect Arrows 35th Survivor
Alternative Ideas
These ideas can be used in the event that playtesting identifies issues with the playability of the partisan.
Static Zone
- Instead of Intractable Ground always moving with the partisan, the zone becomes something the partisan must "plant". This would mean it is no longer an aura, though I guess it could still be a stance?
- Partisan could move around within the zone, but if they leave the zone, it resets to its base size (10 feet).
- Any round in which the partisan does not leave the zone, it grows 5 feet.
- When the zone grows, the partisan may also move it up to 5 feet in any direction.
Aggressive Healing
- Instead of fast healing, and a separate self-heal, partisan could get a healing pool that builds each round, which they could use at any time. This would be dice-based instead of a flat number.
- We could, if the class still feels too weak, cause any over-healing to create bonus hit points, akin to the barbarian's, which would stack with temp hit points (if any).
Less Bonus Damage
- If the partisan's damage proves to be too high, we could tie their bonus damage to how hurt they are. The more hurt, the more damage they deal. (I'm not sure this really fits with the theme of the class, however.)