Crocodile: Difference between revisions
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Lunge | ; Lunge | ||
As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at + | As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4. | ||
Revision as of 16:34, 26 July 2014
Crocodile (CR 3)
Crocodiles are large, well armored, amphibious ambush predators. Crocodiles prefer to live in or near water, but they are ridiculously hardy creatures and can survive conditions that seem impossible for any natural creature.
Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws.
GENERAL
CR 3 Hit Dice 4
XP 800
N, medium, animal
Init +2; Senses low-light 30 ft, Perception +5
DEFENSE
AC 19, touch 12, flat-footed 17 (+4 armor, +2 dex, +3 natural, +0 deflection)
hp 37
Fort +6, Ref +2, Will +2
Aura: -
SR: -
Special Defenses: Amphibious
Immunities: -
Weaknesses: -
OFFENSE
Speed 20 ft, swim 30 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +6 (1d8+3/x2)
Full Melee Bite +6 (1d8+3/x2)
Ranged -
Special Attacks Lunge, Death Roll
Action Points 0
STATISTICS
Str 17, Dex 12, Con 14, Int 1, Wis 14, Cha 7
Base Atk +3; CMB +5; CMD 17
Feats -
Skills Stealth +5 (+15 if in water)
Languages -
SPECIAL ABILITIES
- Lunge
As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4.
- Death Roll
If the crocodile has grappled a foe with their Lunge ability and remains in control of the grapple, they may, as a damage action, use Death Roll. Death Roll does 1d8+3 points of damage and allows the crocodile to move their grappled victim as per the moving while grappled rules.
- Amphibious
Crocodiles have evolved to survive well in water. They can hold their breath five times as long as normal for their Constitution.
TREASURE
sell value of approximately 750 gp
COMBAT TACTICS
Crocodiles are ambush predators. In or out of water, they will seek to hide and wait for food to walk by. They will then lunge at the closest victim and if they succeed in grappling, they will Death Roll their prey away from any other creatures and repeat this process until the victim dies.
If their Lunge fails, they will bite aggressively at the nearest victim and attempt to grapple normally, even though Death Roll is not usable in that instance.