Ghost Touch (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Magic Item Properties page.'' ''Go back to Magic Properties - Melee Weapons page.'' === Corrosive === * '…')
 
No edit summary
Line 1: Line 1:
''Go back to [[ Reese's Campaign ]] page.''
[[Category:Epic Path]]
[[Category:Magic Item Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Properties]] page.''
* ''Go back to the [[Magic Properties - Melee Weapons]] page.''


''Go back to [[ Magic Item Properties ]] page.''


''Go back to [[ Magic Properties - Melee Weapons ]] page.''
=== Ghost Touch ===
 
 
=== Corrosive ===
* '''Price:''' +1 bonus
* '''Price:''' +1 bonus
* '''Aura''' moderate conjuration; '''CL''' 9th; '''Weight''' —
* '''Aura''' moderate conjuration; '''CL''' 9th; '''Weight''' —

Revision as of 00:04, 12 August 2014


Ghost Touch

  • Price: +1 bonus
  • Aura moderate conjuration; CL 9th; Weight

A ghost touch weapon counts as both corporeal and incorporeal.


When wielded by a normal creature a ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons.

A ghost touch weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes and deal full normal damage.

  • Craft Magic Arms and Armor, plane shift; Cost +1 bonus