Foo Creature: Difference between revisions
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| Blindsense-Range| 30 | | Blindsense-Range| {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 20|1 = 30|2 = 30|3 = 40|4 = 40|5 = 60|6 = 60|7 = 80|8 = 100}} | ||
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Latest revision as of 14:50, 15 May 2022
Foo Creature Pattern (+1 CR)
- Alignment: changes to Pure Good
- Type: changes to Outsider
- Subtype: add Good to subtypes
Foo Creature is a pattern that can be added to any creature that is a Higher Good variant of a base creature, typically brought from the Plane of Goodness or other bright, shining realm. Foo creatures look like their base creature, except they are almost hyper-real, with vivid colors and crisp, strongly-detailed features such as large, bright eyes, extravagant whiskers and luxurious fur, shining with goodness and bursting with health.
This creature seems empowered by higher forces, and moves with odd stiffness, but it seems no less dangerous for it.
General
- Init: +1 CRs greater than base creature.
- Ambush Chance: -2 (better at ambushes)
- Senses:
- Blindsense 20 ft.
- Perception: +1 CRs greater than base creature.
- Movement Types:
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha: 4
- Feats:
- Skills:
- creature adds +1 CRs to its Stealth skill.
- Languages: