Paladin Spells: Difference between revisions
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! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ! width="160" | Spell Name || width="100" | School || width="120" | Spell Level || width="90" | Components || Description | ||
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| | | [[Accept Affliction (Spell)|Accept Affliction]] || || Paladin 3 || || The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | ||
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| [[Angelic Aspect (Spell)|Angelic Aspect]] || || Paladin 3 || || As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. | |||
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| [[Archon's Aura (Spell)|Archon's Aura]] || || Paladin 3 || || Aura penalizes enemy attacks and AC. | |||
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| [[Aura of Inviolate Ownership (Spell)|Aura of Inviolate Ownership]] || || Paladin 3 || DF || Attended items of target creatures are harder to take. | |||
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| [[Bestow Auras (Spell)|Bestow Auras]] || || Paladin 3 || || Transfer your paladin or antipaladin auras to another creature. | |||
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| [[Blade of Bright Victory (Spell)|Blade of Bright Victory]] || || Paladin 3 || || Bonded weapon gains ghost touch. | |||
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| [[Blessing of the Mole (Spell)|Blessing of the Mole]] || || Paladin 3 || || 1 ally/level gains darkvision and a +2 Stealth bonus. | |||
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| [[Burst of Speed (Spell)|Burst of Speed]] || || Paladin 3 || || You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | |||
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| [[Cure Moderate Wounds (Spell)|Cure Moderate Wounds]] || || Paladin 3 || || Cures 2d8 damage +1/level (max. +10). | |||
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| [[Daybreak Arrow (Spell)|Daybreak Arrow]] || || Paladin 3 || || Targeted ammunition exudes radiant energy. | |||
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| [[Daylight (Spell)|Daylight]] || || Paladin 3 || || 60-ft. radius of bright light. | |||
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| [[Deadly Juggernaut (Spell)|Deadly Juggernaut]] || || Paladin 3 || || Your might increases with every kill you make. | |||
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| [[Delay Poison, Communal (Spell)|Delay Poison, Communal]] || || Paladin 3 || || As delay poison, but you may divide the duration among creatures touched. | |||
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| [[Discern Lies (Spell)|Discern Lies]] || || Paladin 3 || || Reveals deliberate falsehoods. | |||
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| [[Dispel Magic (Spell)|Dispel Magic]] || || Paladin 3 || || Cancels one magical spell or effect. | |||
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| [[Divine Transfer (Spell)|Divine Transfer]] || || Paladin 3 || || Transfer hit points and give DR/evil to target creature. | |||
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| [[Fire of Judgment (Spell)|Fire of Judgment]] || || Paladin 3 || || Smited creature takes damage when it attacks. | |||
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| [[Ghostbane Dirge, Mass (Spell)|Ghostbane Dirge, Mass]] || || Paladin 3 || || As ghostbane dirge, but affects multiple creatures. | |||
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| [[Heal Mount (Spell)|Heal Mount]] || || Paladin 3 || || As heal on horse or other special mount. | |||
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| [[Heroic Fortune (Spell)|Heroic Fortune]] || || Paladin 3 || M || The target gains 1 temporary hero point. | |||
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| [[Holy Whisper (Spell)|Holy Whisper]] || || Paladin 3 || || Whisper sickens evil creatures, gives good creatures bonuses. | |||
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| [[Litany of Escape (Spell)|Litany of Escape]] || || Paladin 3 || || Teleports a friend out of a grapple. | |||
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| [[Litany of Sight (Spell)|Litany of Sight]] || || Paladin 3 || || You can see invisible creatures and objects within 30 feet of you. | |||
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| [[Magic Circle against Chaos/Evil (Spell)|Magic Circle against Chaos/Evil]] || || Paladin 3 || || As protection from chaos/evil, but 10-ft. radius and 10 min./level. | |||
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| [[Magic Weapon, Greater (Spell)|Magic Weapon, Greater]] || || Paladin 3 || || Weapon gains +1 bonus/four levels (max +5). | |||
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| [[Mantle of Calm (Spell)|Mantle of Calm]] || || Paladin 3 || || Neutralize the rage effects of those who have attacked you. | |||
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| [[Marks of Forbiddance (Spell)|Marks of Forbiddance]] || || Paladin 3 || || Makes 2 creatures pass Will saves in order to attack each other. | |||
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| [[Prayer (Spell)|Prayer]] || || Paladin 3 || || Allies get +1 bonus on most rolls, enemies –1 penalty. | |||
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| [[Remove Blindness/Deafness (Spell)|Remove Blindness/Deafness]] || || Paladin 3 || || Cures normal or magical blindness or deafness. | |||
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| [[Remove Curse (Spell)|Remove Curse]] || || Paladin 3 || || Frees object or person from curse. | |||
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| [[Resilient Reservoir (Spell)|Resilient Reservoir]] || || Paladin 3 || || Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. | |||
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| [[Resist Energy, Communal (Spell)|Resist Energy, Communal]] || || Paladin 3 || || As resist energy, but you may divide the duration among creatures touched. | |||
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| [[Sanctify Armor (Spell)|Sanctify Armor]] || || Paladin 3 || || +1 AC/four levels (max +5). | |||
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| [[Sanctify Weapons (Spell)|Sanctify Weapons]] || || Paladin 3 || || All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. | |||
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| [[Shield of Fortification, Greater (Spell)|Shield of Fortification, Greater]] || || Paladin 3 || || Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. | |||
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| [[Stunning Barrier, Greater (Spell)|Stunning Barrier, Greater]] || || Paladin 3 || || Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | |||
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| [[Wrathful Mantle (Spell)|Wrathful Mantle]] || || Paladin 3 || || Subject shines and gets +1/four levels on all saves. | |||
|} | |} | ||
* [[#Top|Back to Top]] | * [[#Top|Back to Top]] | ||
== 4th Level Paladin Spells == | == 4th Level Paladin Spells == |
Revision as of 20:12, 23 October 2015
- Go back to the Epic Path page.
1 | 2 | 3 | 4 |
1st Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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Animal Purpose Training | Paladin 1 | Animal gains a new general purpose. | ||
Aspect of the Nightingale | Paladin 1 | You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result. | ||
Bed of Iron | Paladin 1 | The subjects of this spell are able to sleep comfortably in medium or heavy armor without suffering from fatigue the following day. | ||
Bless | Paladin 1 | Allies gain +1 on attack rolls and saves against fear. | ||
Bless Water | Paladin 1 | M | Makes holy water. | |
Bless Weapon | Paladin 1 | Weapon strikes true against evil foes. | ||
Blessed Fist | Paladin 1 | Target doesn't provoke attacks of opportunity with unarmed strikes. | ||
Blessing of the Watch | Paladin 1 | As bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. | ||
Bowstaff | Paladin 1 | A shortbow may double as a club, or a longbow as a quarterstaff. | ||
Challenge Evil | Paladin 1 | Sickens creature if it refuses to fight you. | ||
Compel Hostility | Paladin 1 | Compels opponents to attack you instead of your allies. | ||
Create Water | Paladin 1 | Creates 2 gallons/level of pure water. | ||
Cure Light Wounds | Paladin 1 | Cures 1d8 damage + 1/level (max +5). | ||
Deadeye's Arrow | Paladin 1 | You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. | ||
Detect Charm | Paladin 1 | As detect magic, except vs. charms, compulsions, and possession auras. | ||
Detect Poison | Paladin 1 | Detects poison in one creature or small object. | ||
Detect the Faithful | Paladin 1 | You can detect other worshipers of your deity. | ||
Detect Undead | Paladin 1 | Reveals undead within 60 ft. | ||
Diagnose Disease | Paladin 1 | Detect and identify diseases. | ||
Divine Favor | Paladin 1 | You gain +1 per three levels on attack and damage rolls. | ||
Emblazon Crest | Paladin 1 | This spell ensures the subject touched is always able to display her proper crest and coat of arms. | ||
Empower Holy Water | Paladin 1 | You empower a vial of holy water to deal additional damage to undead creatures. | ||
Endure Elements | Paladin 1 | Exist comfortably in hot or cold regions. | ||
Enhance Water | Paladin 1 | Transform water into an alcoholic beverage, typically ale, beer, mead, or wine. | ||
Firebelly | Paladin 1 | A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (Ref half, SR applies). | ||
Ghostbane Dirge | Paladin 1 | Incorporeal creature takes half damage from nonmagical weapons. | ||
Grace | Paladin 1 | Movement doesn't provoke attacks of opportunity. | ||
Haze of Dreams | Paladin 1 | A target moves at 1/2 its normal speed (round down to the next 5-foot increment). | ||
Hero's Defiance | Paladin 1 | Allows the use of lay on hands while falling unconscious. | ||
Honeyed Tongue | Paladin 1 | Roll 2 dice when using Diplomacy, take higher roll. | ||
Horn of Pursuit | Paladin 1 | Create three notes heard miles away. | ||
Ironbeard | Paladin 1 | Target gains a beard of cold iron that increases AC and can be used to attack enemies. | ||
Keep Watch | Paladin 1 | Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. | ||
Knight's Calling | Paladin 1 | Forces target to move toward you and fight you. | ||
Know the Enemy | Paladin 1 | Gain +10 on a monster Knowledge check. | ||
Liberating Command | Paladin 1 | Target makes an Escape Artist check as an immediate action and gains a bonus on it. | ||
Linebreaker | Paladin 1 | Gain +20 foot bonus to speed when charging and a +2 bonus to bull rush or overrun. | ||
Litany of Sloth | Paladin 1 | Single target cannot make attacks of opportunity for 1 round. | ||
Longshot | Paladin 1 | Grants a +10-foot bonus to the range increment for any ranged weapon fired. | ||
Magic Weapon | Paladin 1 | Weapon gains +1 bonus. | ||
Protection from Chaos/Evil | Paladin 1 | +2 to AC and saves, plus additional protection against selected alignment. | ||
Rally Point | Paladin 1 | Square gives good creatures bonuses. | ||
Read Magic | Paladin 1 | Read scrolls and spellbooks. | ||
Resistance | Paladin 1 | Subject gains +1 on saving throws. | ||
Restoration, Lesser | Paladin 1 | Dispels magical ability penalty or repairs 1d4 ability damage. | ||
Sanctify Corpse | Paladin 1 | Prevent a corpse from becoming an undead. | ||
Shield of Fortification | Paladin 1 | Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. | ||
Stunning Barrier | Paladin 1 | Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. | ||
Sun Metal | Paladin 1 | Weapon touched bursts into flames. | ||
Swift Girding | Paladin 1 | A number of targets are immediately clad in the armor you target. | ||
Tactical Acumen | Paladin 1 | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. | ||
Touch of Truthtelling | Paladin 1 | As zone of truth, but others know the target is affected by the spell. | ||
Tracking Mark | Paladin 1 | You treat the DCs of all Survival checks made to track a target as if 5 lower than normal, and gain a +5 bonus on Perception checks to notice the target if it is using Stealth or to recognize it if it is using Disguise. | ||
Unbreakable Heart | Paladin 1 | Target gains a +4 bonus on saves against mind-affecting effects that rely on negative emotions. | ||
Veil of Positive Energy | Paladin 1 | +2 AC, +2 on saves vs. undead. | ||
Virtue | Paladin 1 | Subject gains 1 temporary hp. | ||
Wartrain Mount | Paladin 1 | Animal gains the combat training general purpose. | ||
Weapons Against Evil | Paladin 1 | Cause weapons to shine with pale light dimly illuminating a 5-foot square. The weapons also ignore DR of evil creatures of DR 5 or lower, as long as the damage reduction is not DR/epic. | ||
Word of Resolve | Paladin 1 | Ally rerolls a save against charm or fear. |
2nd Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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Abeyance | Paladin 2 | M/DF | You suppress the effects of a curse on a creature. | |
Angelic Aspect, Lesser | Paladin 2 | You gain low-light vision, acid and cold resistance 5, and protection from evil. | ||
Arrow of Law | Paladin 2 | Harm and possibly daze chaotic creatures. | ||
Aura of Greater Courage | Paladin 2 | Increases strength of a paladin’s aura of courage. | ||
Bestow Grace | Paladin 2 | Subject gains bonus on saving throws equal to Cha modifier. | ||
Bestow Weapon Proficiency | Paladin 2 | Grants a creature proficiency in a single weapon for short period of time. | ||
Blade Tutor's Spirit | Paladin 2 | Attack penalties you choose to suffer are reduced. | ||
Blessing of Courage and Life | Paladin 2 | Grants a +2 bonus on saves vs. fear and death. | ||
Blessings of Luck and Resolve | Paladin 2 | Give a morale bonus or immunity to halflings against fear effects to a single creature. | ||
Blinding Ray | Paladin 2 | DF | Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). | |
Bull's Strength | Paladin 2 | Subject gains +4 to Str for 1 min./level. | ||
Bullet Ward | Paladin 2 | F | Adamantine bullets intercept firearm attacks. | |
Carry Companion | Paladin 2 | You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. | ||
Corruption Resistance | Paladin 2 | Protects creature against damage from alignment-based attacks. | ||
Delay Disease | Paladin 2 | DF | Gain immunity to disease for 24h. | |
Delay Poison | Paladin 2 | Stops poison from harming subject for 1 hour/level. | ||
Divine Arrow | Paladin 2 | Imbues a projectile with holy energy. | ||
Divine Illumination | Paladin 2 | Illuminate undead, negate channel resistance, and inflict –2 penalty vs. positive energy. | ||
Eagle's Splendor | Paladin 2 | Subject gains +4 to Cha for 1 min./level. | ||
Effortless Armor | Paladin 2 | Armor you wear no longer slows your speed. | ||
Endure Elements, Communal | Paladin 2 | As endure elements, but you may divide the duration among creatures touched. | ||
Fairness | Paladin 2 | Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. | ||
Fire of Entanglement | Paladin 2 | Your ability to smite evil also entangles your foe. | ||
Holy Shield | Paladin 2 | Lend your shield's protection to another. | ||
Instant Armor | Paladin 2 | Summon armor temporarily replacing your current attire. | ||
Ironskin | Paladin 2 | DF/M | Your skin hardens and takes on the color and texture of rough iron. | |
Life Shield | Paladin 2 | You surround yourself with positive energy that damages undead opponents. | ||
Light Lance | Paladin 2 | Creates a soaring beacon of light. | ||
Litany of Defense | Paladin 2 | Doubles armor’s enhancement bonus. | ||
Litany of Eloquence | Paladin 2 | Fascinates a single creature for 1 round. | ||
Litany of Entanglement | Paladin 2 | Entangles a creature for 1 round. | ||
Litany of Righteousness | Paladin 2 | A single evil creature takes more damage from creatures with a good aura. | ||
Litany of Warding | Paladin 2 | You gain two additional attacks of opportunity for 1 round. | ||
Magic Siege Engine | Paladin 2 | Siege engine gains +1 on targeting and damage rolls. | ||
Martyr’s Bargain | Paladin 2 | Delay immediate damage to yourself from a spell to take maximum damage later. | ||
Owl's Wisdom | Paladin 2 | Subject gains +4 to Wis for 1 min./level. | ||
Paladin's Sacrifice | Paladin 2 | Take the damage and effects for another creature. | ||
Protection from Chaos, Communal | Paladin 2 | As protection from chaos, but you may divide the duration among creatures touched. | ||
Protection from Evil, Communal | Paladin 2 | As protection from evil, but you may divide the duration among creatures touched. | ||
Remove Paralysis | Paladin 2 | Frees one or more creatures from paralysis or slow effect. | ||
Resist Energy | Paladin 2 | Ignores 10 or more points of damage per attack from specified energy type. | ||
Righteous Vigor | Paladin 2 | Boosts attack bonus with each hit. | ||
Sacred Bond | Paladin 2 | F | Cast touch healing spells from a distance. | |
Sacred Space | Paladin 2 | M | Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders. | |
Saddle Surge | Paladin 2 | Bonus damage for moving on mount. | ||
Shield Companion | Paladin 2 | As shield other, but affecting your companion creature. | ||
Shield Other | Paladin 2 | F | You take half of subject's damage. | |
Soothing Word | Paladin 2 | Reduces effects of multiple conditions on target. | ||
Undetectable Alignment | Paladin 2 | Conceals alignment from magical detection for 24 hours. | ||
Vestment of the Champion | Paladin 2 | Armor or shield gains a +1 enhancement per four levels. | ||
Wake of Light | Paladin 2 | Magical trail aids good creatures, hinders evil ones. | ||
Weapon of Awe | Paladin 2 | Weapon gets +2 on damage rolls. | ||
Widen Auras | Paladin 2 | Increase the range of auras bestowed by your class. | ||
Zone of Truth | Paladin 2 | Subjects within range cannot lie. |
3rd Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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Accept Affliction | Paladin 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | ||
Angelic Aspect | Paladin 3 | As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. | ||
Archon's Aura | Paladin 3 | Aura penalizes enemy attacks and AC. | ||
Aura of Inviolate Ownership | Paladin 3 | DF | Attended items of target creatures are harder to take. | |
Bestow Auras | Paladin 3 | Transfer your paladin or antipaladin auras to another creature. | ||
Blade of Bright Victory | Paladin 3 | Bonded weapon gains ghost touch. | ||
Blessing of the Mole | Paladin 3 | 1 ally/level gains darkvision and a +2 Stealth bonus. | ||
Burst of Speed | Paladin 3 | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | ||
Cure Moderate Wounds | Paladin 3 | Cures 2d8 damage +1/level (max. +10). | ||
Daybreak Arrow | Paladin 3 | Targeted ammunition exudes radiant energy. | ||
Daylight | Paladin 3 | 60-ft. radius of bright light. | ||
Deadly Juggernaut | Paladin 3 | Your might increases with every kill you make. | ||
Delay Poison, Communal | Paladin 3 | As delay poison, but you may divide the duration among creatures touched. | ||
Discern Lies | Paladin 3 | Reveals deliberate falsehoods. | ||
Dispel Magic | Paladin 3 | Cancels one magical spell or effect. | ||
Divine Transfer | Paladin 3 | Transfer hit points and give DR/evil to target creature. | ||
Fire of Judgment | Paladin 3 | Smited creature takes damage when it attacks. | ||
Ghostbane Dirge, Mass | Paladin 3 | As ghostbane dirge, but affects multiple creatures. | ||
Heal Mount | Paladin 3 | As heal on horse or other special mount. | ||
Heroic Fortune | Paladin 3 | M | The target gains 1 temporary hero point. | |
Holy Whisper | Paladin 3 | Whisper sickens evil creatures, gives good creatures bonuses. | ||
Litany of Escape | Paladin 3 | Teleports a friend out of a grapple. | ||
Litany of Sight | Paladin 3 | You can see invisible creatures and objects within 30 feet of you. | ||
Magic Circle against Chaos/Evil | Paladin 3 | As protection from chaos/evil, but 10-ft. radius and 10 min./level. | ||
Magic Weapon, Greater | Paladin 3 | Weapon gains +1 bonus/four levels (max +5). | ||
Mantle of Calm | Paladin 3 | Neutralize the rage effects of those who have attacked you. | ||
Marks of Forbiddance | Paladin 3 | Makes 2 creatures pass Will saves in order to attack each other. | ||
Prayer | Paladin 3 | Allies get +1 bonus on most rolls, enemies –1 penalty. | ||
Remove Blindness/Deafness | Paladin 3 | Cures normal or magical blindness or deafness. | ||
Remove Curse | Paladin 3 | Frees object or person from curse. | ||
Resilient Reservoir | Paladin 3 | Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. | ||
Resist Energy, Communal | Paladin 3 | As resist energy, but you may divide the duration among creatures touched. | ||
Sanctify Armor | Paladin 3 | +1 AC/four levels (max +5). | ||
Sanctify Weapons | Paladin 3 | All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. | ||
Shield of Fortification, Greater | Paladin 3 | Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. | ||
Stunning Barrier, Greater | Paladin 3 | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | ||
Wrathful Mantle | Paladin 3 | Subject shines and gets +1/four levels on all saves. |
4th Level Paladin Spells
Spell Name | School | Spell Level | Components | Description |
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