Monk: Difference between revisions

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=== Perfect Self (Su) ===
=== Perfect Self (Su) ===
At 20th level, a monk becomes a magical creature. He is forevermore treated as a native outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a non-chaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.
At 20th level, a monk becomes a magical creature. He is forevermore treated as a native outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a non-chaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type.
== Monk Example Build ==
For those who are non-expert in this class, or who are busy, or who simply don't want to spend hours digging around feats, here's an example build.  Note: This is not a suggested build. Heck, it's probably even not very good.  But what it WILL do is let you play without hours of investment, and it will perform more than adequately.  If you want to tweak, feel free!
Human, base stats: Str 10, Dex 18, Con 14, int 14, Wis 16, Chr 8.
Example Feats
1st  Level:  Combat Expertise, Weapon Focus, Unarmed.  Use that high Int to unlock Combat Expertise, and get better at the hop-choppy goodness.
3rd  Level:  Vicious Stomp.  If things happen to fall down next to you, you can use an unarmed attack on them as an attack of Opportunity. USE ECHOING STRIKE.
5th  Level:  Swift Aid.  This gives you a little minor 'buff my party' ability.  It's neat, use it.
7th  Level:  Fury's Fall.  You get Improved Trip as a freebie this level, and then this jewel allows you to add your Dex to CMB.  So, you are VERY good at trips, and when they become prone, you can use an unarmed attack on them because of vicious stomp.  But wait, it's just getting started....
9th  Level:  Greater Trip. So, you trip them with a billion bonuses.  As they fall, you use an unarmed attack on them.  And when they land, you vicious stomp them.  Horrifying.  But no, we're not done yet with this gravy train.
11th Level:  Improved Bull Rush.  Brush your foes out of your path like cherry blossom petals. Or some other flowery phrase. This also unlocks enhanced ki throw for later.
13th Level:  Enhanced Ki Throw.  Okay.  Here it is.  You Ki throw an ogre. As he falls, you hit him with an unarmed attack via Greater Trip.  When he hits the ground, you hit him with an unarmed attack via Ki Throw.  And since he's prone, you then Vicious Stomp him.  One trip, three full BAB attacks.  GLEE!
15th Level:  Improved Grapple.  Because wrestling an unarmed specialist is never a good idea, ever.
17th Level:  Jawbreaker.  Bite attacks?  NOPE.
19th Level:  Bonebreaker. This is just ugly, man.  UGLY.





Revision as of 20:47, 27 February 2016