Vehicle Combat: Difference between revisions

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Maneuverability describes how many expenditures are required to move into a particular range from the one adjacent to it.  For example, for maneuver class 0, it costs 3 expenditures to move from Long Range to Medium Range.
Maneuverability describes how many expenditures are required to move into a particular range from the one adjacent to it.  For example, for maneuver class 0, it costs 3 expenditures to move from Long Range to Medium Range.


 
* /3/3/3/The order of the slots is Out of Range first, then Long, then Medium, then Short, and finally Close. 
 
*
.  The order of the slots is Out of Range first, then Long, then Medium, then Short, and finally Close
*
 
* Maneuver class 4 = 3/3/2/2/2
 
* Maneuver class 5 = 3/2/2/2/2
 
* Maneuver class 6 = 2/2/2/2/2
Maneuver class 4 = 3/3/2/2/2
* Maneuver class 7 = 2/2/2/2/1
 
* Maneuver class 8 = 2/2/2/1/1
Maneuver class 5 = 3/2/2/2/2
* Maneuver class 9 = 2/2/1/1/1
 
* Maneuver class 10 = 2/1/1/1/1
Maneuver class 6 = 2/2/2/2/2
* Maneuver class 11 = 1/1/1/1/1
 
*
Maneuver class 7 = 2/2/2/2/1
* Maneuver class 13 = 1/1/0/0/1
 
* Maneuver class 14 = 1/0/0/0/1 - this means you can cover 50+ miles in 1 minute, equal to approximately 3,000 miles per hour. Wow!
Maneuver class 8 = 2/2/2/1/1
 
Maneuver class 9 = 2/2/1/1/1
 
Maneuver class 10 = 2/1/1/1/1
 
Maneuver class 11 = 1/1/1/1/1
 
 
 
Maneuver class 13 = 1/1/0/0/1
 
Maneuver class 14 = 1/0/0/0/1 - this means you can cover 50+ miles in 1 minute, equal to approximately 3,000 miles per hour. Wow!


==Enemy Vehicles==
==Enemy Vehicles==

Revision as of 22:59, 4 June 2016