Knowledge (Geography): Difference between revisions

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Answering a question on a Geological topic has an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Easy]] DC for the CR of the topic for really easy questions, an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average]] DC against the CR of the topic for basic questions, a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Challenging]] DC against the CR of the topic for really tough questions, or a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Hard]] DC against the CR of the topic for really tough questions on narrow or specific topics.
Answering a question on a Geological topic has an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Easy]] DC for the CR of the topic for really easy questions, an [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Average]] DC against the CR of the topic for basic questions, a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Challenging]] DC against the CR of the topic for really tough questions, or a [[Skills,_Saves_and_Ability_Checks#Skill_Check_Target_DC.27s_By_Player_Character_Level|Hard]] DC against the CR of the topic for really tough questions on narrow or specific topics.


You can use this skill to identify humanoids and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster's CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster's CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
You can use this skill to identify Ground and Water-based surface-traveling enemy vehicles, and recall their special powers or vulnerabilities. In general, the DC of such a check equals the bogey's CR times 2, and allows you to read the first section of the blueprint, but no specific information below that first section. If you make a roll of 15 + 2x the CR of the bogey, you may read the entire blueprint of the bogey.




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| Identify seasonal climate patterns of an area || 15
| Identify seasonal climate patterns of an area || 15
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| General information about ground and water bogeys || 2xCR of bogey
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| Specific and detailed information about ground and water bogeys. || 2xCR + 15
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| Know location of nearest community or noteworthy site || 20
| Know location of nearest community or noteworthy site || 20
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===Action===
===Action===


===Modifiers===
* '''Familiar Territory''' +5 to the roll.
* '''Your homeland''' +10 to the roll.
* '''Inside a city or otherwise heavily modified ground: +5 to the DC
* '''Unusual or rare terrain''': Atop a fresh lava flow, inside a titanic beast, the Unterwelt, etc.  +10 to the DC
* '''On a different but similar plane of existence''': The Ether, the Plane of Shadow, The First World, etc.  +20 to the DC
* '''On a different but non-hostile plane of existence''': The Plane of Air, Elysium, The Silver Fields, etc.  +30 to the DC
* '''On a wildly different plane of Existence''': The Azure Sea, The Plane of Earth, the Plane of Water, etc. +40 to the DC
* '''On a wildly different and hostile plane of existence''': The Plane of Fire, the Nine Hells, the Abyss, etc +50 to the DC
* '''Very Bad Places''': The Sunward Reaches, The Infinite Well, Temperest, Hellcore, Lavarna, etc.  +60 to the DC
* '''The Edge of Reality''': Apocolyptica, The Outer Dark, The Fount of Reality, The Nascent Seed, etc.  +75 to the DC





Revision as of 20:08, 3 April 2017