Combat: Difference between revisions

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So, each round takes six seconds, and there are ten rounds per minute.
So, each round takes six seconds, and there are ten rounds per minute.
As a rule of thumb, most timescales out of combat are left to the GM to define and resolve, while most timescales within combat are laid out in terms of the actions that can be accomplished within them.  For purposes of the game rules, there are no 'seconds' or 'pulses' or any other odd thing.
For clarity, all such timescales that are possible within Epic Path are laid out in the table below:
{{#!:
::{| class="ep-default"
|-
| Free action
|-
| Swift or Immediate action
|-
| Move action
|-
| Standard action
|-
| Full attack action
|-
| Full-round action
|-
| Less than 1 minute (10 rounds)
|-
| 1 minute (10 rounds)
|-
| 10 minutes
|-
| 1 hour
|-
| 1 day
|-
| 1 week
|-
| 1 month
|-
| 1 year
|}
}}


==Holding Your Action==
==Holding Your Action==

Revision as of 21:42, 3 June 2017