Armor and Shields: Difference between revisions

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===Armor and Shield Non-Proficiency===
===Armor and Shield Non-Proficiency===
In order to wear armor or a shield without suffering a non-proficiency penalty, the wearer must either be permitted to wear that armor or shield by her chosen character class or have the appropriate proficiency feat for the armor type in question (e.g. [[Shield Proficiency]], [[Armor Proficiency, Light|Light Armor Proficiency]], [[Armor Proficiency, Medium|Medium Armor Proficiency]] or [[Armor Proficiency, Heavy|Heavy Armor Proficiency]]).
In order to wear armor or a shield without suffering a non-proficiency penalty, the wearer must either be permitted to wear that armor or shield by their chosen character class or have the appropriate proficiency feat for the armor type in question (e.g. [[Shield Proficiency]], [[Armor Proficiency, Light|Light Armor Proficiency]], [[Armor Proficiency, Medium|Medium Armor Proficiency]] or [[Armor Proficiency, Heavy|Heavy Armor Proficiency]]).


A character who wears armor and/or uses a shield with which he is not proficient takes either a -4 non-proficiency penalty (similar to the penalty for using a non-proficient weapon), or the armor's (and/or shield's) armor check penalty on attack rolls, whichever is larger. This is in addition to taking this penalty on on all Dex- and Str-based ability and skill checks. The penalty for non-proficiency with armor stacks with the penalty for non-proficient shields or non-proficient weapons.
A character who wears armor and/or uses a shield with which they are not proficient takes a penalty to to-hit rolls and Str- and Dex-based ability and skill checks equal to either -4 , or the armor's (and/or shield's) armor check penalty, whichever is greater. The penalty for non-proficiency with armor stacks with the penalty for non-proficient shields or non-proficient weapons.


===Armor Check Penalty===
===Armor Check Penalty===

Revision as of 14:44, 15 July 2017