Spells: Difference between revisions
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====Saving Throw Difficulty Class==== | ====Saving Throw Difficulty Class==== | ||
Spells use one of three different possible saving throw DC's, depending on the spell: | |||
* 10 + caster ability modifier + spell level | |||
* 10 + caster ability modifier + 1/2 caster level | |||
* 10 + caster ability modifier + 1/2 character level | |||
Each spell lists its save DC in the spell entry. Caster ability modifier is ''Intelligence'' for a wizard, alchemist, or pariah, ''Charisma'' for a bard, paladin, or sorcerer, or ''Wisdom'' for a cleric, druid, or ranger. | |||
A spell save DC that refers to 1/2 caster level uses half the caster level of the caster class that knows the spell (rounding down; this is only relevant if you have multi-classed or dual-classed). A spell save DC that refers to 1/2 character level uses half your total character level (rounding down; this is highly useful to hybrid casters such as bards, rangers, and paladins, since their character level will frequently be better than twice the spell level of a spell they are casting). | |||
* A spell save DC that refers to a spell level uses the unmodified spell level of the spell (before any metamagic feats are applied, unless the metamagic feat in question specifically modifies the saving throw DC of the spell, such as [[Heighten Spell (Feat)]]). A spell's level can vary depending on your class. Always use the spell level applicable to your class. | |||
: '''Succeeding on a Saving Throw''' | : '''Succeeding on a Saving Throw''' | ||
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: '''Items Surviving after a Saving Throw''' | : '''Items Surviving after a Saving Throw''' | ||
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to | : Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to be unaffected by magical attacks. | ||
{{:Spell Resistance}} | {{:Spell Resistance}} |