Spells: Difference between revisions
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* Some spells may have a custom damage profile for their base circle. Such spells may be mana-burned as normal, and the first 'step up' moves them to the standard damage model, unless the spell specifically states what Burning does in its description. | * Some spells may have a custom damage profile for their base circle. Such spells may be mana-burned as normal, and the first 'step up' moves them to the standard damage model, unless the spell specifically states what Burning does in its description. | ||
* You can't increase spell circle above what your character level (NOT class level) would enable you to cast as a spell level. | * You can't increase spell circle above what your character level (NOT class level) would enable you to cast as a spell level. | ||
* | * Increasing a spells Circle moves the spells damage up on the damage scale. It is possible for a level 3 spell to be boosted to do circle 5 damage. For each step you move up, requires one spell slot to be burned. | ||
* [[Metamagic Feats]] stack normally when used at the same time as Mana Burning, and only escalate the 'base' spell slot. All benefits of the metamagic feat apply to the effects of the spell's Circle after all Burning has been done. Yes, you can memorize a Perfected Fireball (using a ninth level spell slot, unless you've [[Between_Adventures#Spell_Research | researched it down]]), and then burn fourteen spell slots to increase the Perfected Fireball's Circle 3 damage to Circle 17 damage (assuming you are high enough level to reach Circle 17 damage), and do maximized Circle 17 damage, DOUBLED. Expensive, yes, but that fireball would cast shadows on the Sun.... | * [[Metamagic Feats]] stack normally when used at the same time as Mana Burning, and only escalate the 'base' spell slot. All benefits of the metamagic feat apply to the effects of the spell's Circle after all Burning has been done. Yes, you can memorize a Perfected Fireball (using a ninth level spell slot, unless you've [[Between_Adventures#Spell_Research | researched it down]]), and then burn fourteen spell slots to increase the Perfected Fireball's Circle 3 damage to Circle 17 damage (assuming you are high enough level to reach Circle 17 damage), and do maximized Circle 17 damage, DOUBLED. Expensive, yes, but that fireball would cast shadows on the Sun.... | ||
* Any spell slot may be burned, but it must contain an un-cast spell. Once burned, the spell is gone until recovered normally, and that slot may not be used for burning until it again contains a spell. This gives a solid use for all spell slots of any level, regardless of caster level. | * Any spell slot may be burned, but it must contain an un-cast spell. Once burned, the spell is gone until recovered normally, and that slot may not be used for burning until it again contains a spell. This gives a solid use for all spell slots of any level, regardless of caster level. |